New Member
- Joined
- Oct 25, 2005
- Messages
- 286
- Best answers
- 0
Ok guys like said in some other thread IM ON A ROLE WITH THESE IDEAS THEY Keep coming
OK SO HERE GOES...
ok adv melee yea.. eh :/ it seems kinda slow and the animation aren't fluint at all...
so.... HOW ABOUT THIS???
THE SAME ADV MELEE CONCEPT EXCEPT
When the players engage advance melee the prepunches take place..
Then ON the **LAST** HIT of prepunches BOTH PLAYERS GO INTO ****SLOW MOTION****
DURING THIS TIME !!!!! The arrow pressing and exchanging accurs and AFTER the first punch/kick is landed in slowmotion!(They could add awsome i candy for the first hit) the player animations TAKe place fluinty(in regular speed). IT would look SO AWSOME..
THen *on* the last punch or kick of the animation!! IT goes back INTO SLOW MOTION!!!! And the 2nd exchange of arrows accurs!!!!
(OMG THIS IS AWSOME)
AND AFTER THE EXCHANGE THE REGULAR PACED ANIMATION OF ALL the arros they press accurs!!!
OK SO HERE GOES...
ok adv melee yea.. eh :/ it seems kinda slow and the animation aren't fluint at all...
so.... HOW ABOUT THIS???
THE SAME ADV MELEE CONCEPT EXCEPT
When the players engage advance melee the prepunches take place..
Then ON the **LAST** HIT of prepunches BOTH PLAYERS GO INTO ****SLOW MOTION****
DURING THIS TIME !!!!! The arrow pressing and exchanging accurs and AFTER the first punch/kick is landed in slowmotion!(They could add awsome i candy for the first hit) the player animations TAKe place fluinty(in regular speed). IT would look SO AWSOME..
THen *on* the last punch or kick of the animation!! IT goes back INTO SLOW MOTION!!!! And the 2nd exchange of arrows accurs!!!!
(OMG THIS IS AWSOME)
AND AFTER THE EXCHANGE THE REGULAR PACED ANIMATION OF ALL the arros they press accurs!!!