First post *to be edited once I get to work*
Melee struggle should be simple, head on swoop, both would melee eachother, but then u can do either the grabbing hands thing (in the form of an animation) *the fight will be decided the same way b.struggles and pstruggles are done* , or a kick/punch very fast combo thing animation thingy (there is no real difference between the grab or the punch/kick mstruggle, i think it would just be nice to have a different animation), during the melee struggle, ala dbz, during which the players move foward or back during the actual melee struggle *same way as bstruggles and pstruggles* depending on who is winning or losing.
I like the idea of the throw, the way the throw works in all fighting games is that it is there to stop ppl abusing block (or turtling, which ppl do a lot now). So say for example:
Dude1: Damn he is owning me, better block spam!
Dude2: Uh oh he is trying to block spam! Thank gawd they introduced the throw!
/dude1 gets thrown very stylishly
Basically it could be the shift key/3rd mouse button or watever, it could simple work like this, target the guy, swoop, then push throw, if guy is blocking then he gets thrown automatically, if he isnt blocking the guy *fumbles* leaving him open for a counter! (similarly to fighting games if u throw the guy from the back its unblockable and does more damage and that sorta thang
)This way blocking would not be abused, and neither would be throwing!
Add a target key plz, I only get 100 ping or so playing on local servers and its so frikken irritating to try target some1 but you've targetted some1 else, so u swoop at the guy u were trying to target and get smashed in the face!!
Other than that the game is damn near perfect