well, since you love repeating that ill repeat what others ahve said as well, your going to find its impossible to make even a ****ty model using this method, your goin to wind up with a gohan shaped like an box, and correct me if im wrong, but gohan wasnt box shaped
well, even on a side view there should be some depth seen.
let me guess:
you are drawing vertices on the front view.
drawing vertices on the side view.
Typically you want to start with a rectangle or a cyllander, don't you? Then you mold it from there. You don't start with the outline of the molding in two dimensions and then try to make shapes out of it. You are getting in waaaaaay over your head. Way too much work for way too little.
well i hope u're learning ^_^
here to support you.
dont know exactly how to model so..
hope u best of luck.
and post more pictures ^_^
i'd like to see ur progress.
make it smoothed
Just leave him now.. he know he has made a mistake and he has asked me for help some im making him vid's to help him along.. Im sure he will get good after time and poly by poly is time taking i know.. but its allways has the best result.. so best way i personly thing.. and save's u wasteing pollys as well.. :laff:
Yep, thanks Steve-O. The SSj2 Gohan model probably wont be out for awhile. I will make it there is no doubt about that, but my first model will probably be the Gogeta Steve-o is helping me make.
alot of the models made here are poly by poly, im working on my first one right now, and guess what, its 3d, not sure if im going to put it in game, but poly by poly models are just as easy to put in game as any other,
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