My gokussj3 model edit WIP

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Hey guys check out my gokussj3 wip, im working on the hair since everyones seems so grisly, perhaps i'll be more fortunate? tell me what u think so far, keep in mind that the hair is a lil more than 1/2 done (hasta go past his waist/butt) so more will be there, + the top of his head isnt done, but im working on that

click here to preview
 
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The SSJ3 goku looks,maybe the best i've seen that someone will make playable.Make a lil more hair in the back.:] :yes:

as for trunks the hair i kinda missing in the back.:]
 
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sry im not a rusher for d/l's, i still have to tweak my ussj trunks and to get an error figured out (goddamn "vertex/invalid bone assignment) before hes d/l'able and i have a bit more work on the goku edit for it to be done, so consider those pics to be just teasers
 
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could you atleast show a front/side piccie of ssj3 goku? ;D
 
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one the ssj3 gokus hair is really good but needs to be a litle longer and end in like kindof a point.your USSJtrunks is coming along nicely but needs more hair on top but otherwise these will be great models when they are done:D
 
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thx alot for the comments, but until someone gives me advice on how to overcome my error for my trunks model it might be a while till hes out, and im not yet going to post a front pic for ssj3goku since' the front is quite dilapidated compared to the back, so im pretty much re-vampin the whole thing, keeping the hair, i might try to combine it with esf's ssj goku body, but i need to learn to connect the faces...heheh im still learning..
 
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i like it, but as somebody whos tried that method of makin ssj3, i can tell u that umay excede the poly limit, especially if u make it as detailed as in the show, i guess thats why smo just textured his hair to look more detailed instead of adding 1000000 spikes, but good lookin so far(aside from whats already been pointed out)
 
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could you possibley tell me how many polys are considered "too many"??

*edit* im at 1893 polys right now and thats with a more updated model than that shot u have
 
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ok cool, but i got a question, u use to model, right? know anything about a "found vertex with invalid bone assignment" error? its stopping me from releasing my ussj trunks model
 
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sweet i got my trunks model compiled, but now i need to figure out what to do so my model's bangs dont go ape**** when an animation is being played
 
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yes very good ssj3 cept for the hair being abit to short
 
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keep in mind i said its still in progress, im still making tha hair longer, has to go past his ass
 
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Lol his ass LoL.
Anyway gj on the models. I cant wait til u get started on my SSJ6 goku model. With the pics ive seen i think its gonna turn out great. WE FOUND ANOTHER EXCELLENT MODELER!!!!!!:D :yes: :yes:
 

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da...da....da.....uhh...HOLY COW THATS THE BEST MODEL I EVER SEEN...O_O good work i cant model :*( only map and other things :D. i wonna model but i dont wonna spend weeks lookin at tuorails and have sucky models that look to short and stuf :)... and fmt(fatmanterror) i use your veggeto model i think its kewl just somthing wrong with him i think he need longer legs and there 2 wide apart.. but anyway.. yeh hope the trunks and goku comes out soon its so well um L337.... :D
 
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max modeling is only intimidating, its not too too hard, i just started 2 days ago! i never read a tutorial in my life before then, and im not even modeling from scratch, im editing existing ones, which makes life a hella lot easier, so keep that in mind....u can model too if u try...
 

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