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★ Black Lounger ★
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It worked like that in 1.2, so yes.to sum up my question..is a player's body also a factor in damage if you throw someone into someone else
It worked like that in 1.2, so yes.to sum up my question..is a player's body also a factor in damage if you throw someone into someone else
Actually, in 1.2, if you throw someone into someone else, the person being thrown doesn't get damaged, but the person who gets hit by the person being thrown does get damaged. I assume that was a bug, though, and it was intended for both players to get hurt.It worked like that in 1.2, so yes.
This will be good for me.Yup, its like a throw when you let go.
Well its not really "punch him to get free" Its "punch him so ge gets hurt" Each punch = HP damage for him. So its the other players choice how much HP hes willing to sacrifice for that attack XDHmm im suggesting about the Grab and Smash that it will be player dependent, and not click-and-hope.(MMORPGs NOOO)
An example like that you need to aim your punches on lets say, his arms(that what holds u right? xD) but if he swoops in different directions, E.G the grabber's arms get into different place, so you need to aim it again. And if you stop hitting the right spot or missing it then the aggressor's arms get cooldown, e.g the attacker's dmg withstand bar fills up cause his arms are resting.
As well as why not a counter attack. if you press a direction plus left mouse button a sec before the grabber reaches you then you move to the direction you wanted (up, down, left,right) and makes a counter throw, e.g throwing his ass on the ground or a nearby surface.
jeaaa.
You can correct me or tell me deco you noob go lick a horse's tongue, and I will.
I dont think either of them gets damaged. I think damage only happens if they hit a wall, ground, or roof which is the case most of the time.Actually, in 1.2, if you throw someone into someone else, the person being thrown doesn't get damaged, but the person who gets hit by the person being thrown does get damaged. I assume that was a bug, though, and it was intended for both players to get hurt.
Thats only possible with 2 important conditions:I was reading all your posts and i didn't figure it out is melee system in 1.3 going to be almost same to 1.2 ....BTW it would be nice to make something like when u press mouse1 to gave a enemy pounch and mouse2 kick and to we can make combos of various types (like in DBZ budokai tenkaichi 3)...
That would mean the stronger player allways wins and if you join 10 minutes to late youll allways loose.During the head-on collision effect, it'd be nice if things at dat moment will depend on the amount of power-level one has, and maybe if we turn on the turbo then it'd provide a boost helping us win over the opponent. And some particle and aura effects wud heighten up things...whaddya say guys???