Joe, Harsens. I see where you are going with this.
1. I know the charge swoop you guys will change.
2. The auto punching will soon probably become like ( when in dbz two fighters collide and they attack each other and block and dodge each others attacks in a lil melee struggle fight ) This will probably become a Melee + Block combination of meleeing in that struggle.
A good idea like you said eariler to make them invulnerable. Also to make it even more interesting this would be good if it can be coded is to add in so like when your in the melee struggle your moving all over the map while your in the melee struggle fighting. The system in the melee struggle i predict will work as a Rock, Paper, Scissors type of system. Like for example.
Block, Punch, Dodge (<--- this could be a good idea but it could also be a bad idea to add a dodge ) I am not pretty sure but that is my prediction.
Darksun said:
Skill is reletive. Pong takes virtually NO skill to learn, but that doesn't mean that you can't have a good pong battle (if you like pong that is... I hate it.) Something doesn't have to be hard to learn to require skill. As a matter of fact, it may require more true skill to be good at the game when playing feild is more level.
As a matter of Fact, I think simplifying the game is the best way to go. As it is right now, I think the game works well for a very specific audience. Why would you complain about auto punching if EVERYONE has it. The combat will change relative to it. I also think we all need to PLAY it to see how it really works out. I also kind of read it in disbelief, but I truely doubt its as midless as we think it is.
PCjoe, I think it's AWESOME that you guys are taking hints from Legends! Of all the DBZ games, that keeps the combat closest to the real sty of DBZ. As ESF is right now (not that it's bad) it's a big ramming game. I'm excited about it, keep hashin through it man!
Yes but Legends i will say is the best dbz game second to esf. When i first played esf i thought i was like legends. The only thing that needs to be added to make it like legends is some type of a upclose melee fight not auto punching though. Like i remember Forever Zero's post about when u get close up, Mouse 1 becomes light melee, and Mouse 2 becomes Hard melee, So when you get up close you two will be using light melee, Hard Melee, And Blocks. To fight like if you have seened Budokai's Melee Struggle animation. It would work like that but, It would be Like for example,
player 1. does Light Melee
Player 2. does light melee
Player 1. does block
player 2. does light melee
Light Melee Will take like 1 away from your hp if you block it. If you are hit by light melee it would take away 2 or 3 whichever you prefer.
Hard Melee is the regular swoop melee hit. So it would take the regular damage it has always takin.
Block should go just .2 seconds up from 1.0s recovery seconds, so it will be easier to attack again and keep the close up melee going and to be able to return your attack.
Hard melee can hit stun a blocker but the recovery for both of the hard melee and block will be: Hard Melee - .5 and Block - .6.5 (When hit by a hard melee only), So they could go at it again. Hard Melee would take 5 damage from the blocker though.
light Melee can hit a hard meleer two more times then a hard melee can hit them so it would be even.