Woo, where to start...
First, going along with what Sephiroth_Renzo said
ah nice, that way we can set our own amounts and not constantly complain that it could do with a bit of tweaking to make it right heh.
We practically have a cvar for everything (excluding the damage values). Prepuches too slow? No problem, just set the cvar to a lower value.
Halorin, the main reason I went off at you is because your whole post was just you whining and *****ing about "autopunches". Don't get me wrong, you're a nice guy, I like you, it just gets me agrivated.
It says for up to a maximum of 3 seconds. How quick are these auto-punches supposed to be?
Each prepunch takes 0.2 seconds, so 1.2 seconds to throw 6 punches. Like i said above, too slow for you? Set it to 0.1 or something.
how it sounds to me when I see the term 'auto-punch.' Perhaps you should have a swoop hit start this auto-punch thing for a stun somehow.
Oh, so it gives you a sense of accomplishment if you have to hold onto secondary fire? Sorry for making life easy, it won't happen again
Pain...
yea pcjoe i guess im retarted for commenting on the slight bit of material that was released for the purpose of.... not commenting on right?
I'm not a people person, which is probably why i never get e-mails
. It just pisses me off when people talk **** and can't back it up. You see "autopunch" and
1) Think that's the whole melle system
2) Then have the nerve to say "autopunch!! yea lots of skill needed there!!!"
You have some selective reading,
Tonight I will introduce you to the first couple stages of advanced melee
First = 1, beginning, start. Don't think i really have to go on..
Back to Halorin...
If it all starts with something that's more or less automatic, then how skilled could it be? I also don't like it when people use, "Well they didn't say everything" as an excuse. I'd rather not know anything at all than to know one quarter of it which makes it -all- sound retarded, in my opinion.
Like i said above, do you really want to hold onto secondary fire that bad? I could have that arranged for you, make another cvar called "sv_halorin_melee" or something -_-. Sorry for trying to share some information about the melee system, we'll be sure not to update the main page for months
If there's a possibility of me being stunned for 3 seconds off of an automatic attack, I won't play. It's that simple. How fun would Budokai be if whenever someone got so close, magically one person would be able to punch them without a button press to stun them for a max of 3 seconds with 6 punches, and a max of 12 punches.
Assuming stuff again. You said that you're not acting like you know everything about it, but you're sure as hell talking like it. I'm rather upset not too many people speculated on the melee system. Maybe you would figure "Hey, maybe I can do more then get the **** kicked out of me in my stun time", but i guess not.
I just want to help make the game better, but let's just wait and see how fun it is to have choices taken away from you with who you want to hit, and Lord knows whatever other bull**** that's still behind the curtain.
You just want to make the game better? You forgot the [sarcastic] tags
The closest thing to "help" is telling us we should make the players press secondary fire, instead it attacking by its self. And like I said before, if you're that bent on using a button, I'll have that arranged just for your won ID.
And yeah, it's great, after you're stunned
[goes into halorins frame of mind with not as good grammer
]You just sit there and take it like a *****[end of halorins frame of mind]
I'll tell you strait out, you dont just sit there and take hits like a *****. What CAN you do? You'll figure that out when we release more of the melee outline. For now you can speculate on the possibilities, I wont get mad at that
Hyperblade...
Bummer, why didn't you leave the melee of 1.2 as a suprise
Like, when the installer released you would add a readme too it about the new melee systeem.
You would also reduce the comments
So you're also for us not updating the page? I guess you must like thinking we're dead
SSJ Shin Carl...
Joe, Harsens. I see where you are going with this.
Not trying to take glory, but I'm the only one working on the melee system, HarSens is working on other things (l33t **** too).
The one thing I wanted to cut down on, randomness. If we wanted to do that we should just code in roll the dice and let that pick the winner of the fight.
Back to Halorin
Charged swooping: I don't really remember someone stopping to charge up ki to swoop in DBZ for any longer than about .0000000025 seconds. People would seemingly travel the globe off one swoop, even back in the Saiyan Saga. So if I have to wait the time it would take to fire a fully charged generic ki blast to get a full swoop as it is now, I'm going to be highly upset. I don't see a reason to have it be charged anyway, it's fine like it is. No targetting is double-edged in that I won't have to go through cumbersome steps of clicking on someone to get around, but also when I'm in a serious melee competition with someone and there's a lot of people in the server, it will be that much harder to see my 'target.' So I don't know how I'll feel about that.
Much better post then before
. I don't remember goku taking 10 seconds to go ssj, hell, i dont remember fights finishing in less then a minute in DBZ either. W need to change things for gameplay purposes. Along with the charged swoop, I'll admit, i dont like it too much, i really want to find a better alternative. The old beta 1.1 swoop wont do because this melee system is based on close combat, not swooping action. We want to make the swoop a little harder/slower, so if you want to use beams, you won't be pounded by a meleers overwhelming speed. Old way of swooping is too fast, new way is too slow and annoying. We need to find a nice inbetween...
UltraPerfectCell...
If you watched the video (as I know you did), then you saw how fast the punches were. After that he got thrown... I still don't like the idea though. Me and scorcher were gonna close off his server and practice to become some of the best.. but now it looks like I'll just have to goto PT's server, play for 5 minutes and I've got it all down pat! -_-'
I like how you think
"Hey, maybe prepunches is linked to throwing/other things?"
Dalte89...
PcJoe, When you are doing a combo and then knock away the person and then you follow then up will it be teleporting or a faster swoop?
I don't know, didn't implement it yet
What do you think?
Also when you block, will it be the standard block or will it be a accordingly block. Like a right arm will block a right punch and so on?
I cant really say anything on that yet, sorry.
Also are you guys thinking of releasing a video for this new melee?
Videos/pictures should come later as we release information about the later phases of melee.
Sonic Boyster
The issue is that the "real" melee takes place while one opponent can't move. Wow, isn't that just great? Sure, it'll probably look really cool, but it's frustrating enough watching your character fly across the level. Watching him get pummeled in some fancy way will lose appeal over time.
Who said the oppenent cant move
I guess the name "stun time" is kinda deceiving, but like i said to Halorin, you just dont sit there and take hits like a *****.
Majin_You, I completly agree with your post.
i dont see why some people are saying that the autopunch melee is too simple. think about the current melee, target, swoop and hold right click, if youre close enough you hit him. WOW thats really complicated. but when you get good at it you can do things that are indeed magical. so just wait until you know everything about it until you critcize it. mastasurf even said that theres lots more so why is there so much criticism about a small portion of the whole dilly.
thanks (not just quoting this because you said good job), i like the fact that you read the "there's a lot more to come" part, and not judging it like melee is going to be a bunch of automated punches. Like I said before, I like to stay away from randomness, but I also like to stay away from automated stuff (when possible). When we release information about the next phases of melee, feel free to suggest/comment. Don't just ***** and whine though, since I will get pissed and flame you back. Mastasurf, Darktooth, and myself have spent a lot of time and effort in this melee system. We don't appreciate people calling it **** and not comming up with anything better.
Woo, think that's it... If I missed anything / you would like any questions answered just post...