I was thinking because of the scale down on the models ,maps dont have to be nearly as big as they were before in esf. Are hide textures really needed for a decent size map then?
The one flaw to hide textures is that they can screw up lighting slightly because of the breaking down the vis blocks.
Personally Im not using them on my current map for esf. What would all of you reccomend to do though? Sacrifice lighting perfection for a decrease in r_speeds? Or not? ;/
The one flaw to hide textures is that they can screw up lighting slightly because of the breaking down the vis blocks.
Personally Im not using them on my current map for esf. What would all of you reccomend to do though? Sacrifice lighting perfection for a decrease in r_speeds? Or not? ;/