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to fix that crap where you see all the players but no ground/textures or anything else, try adding a big layer of 'clip' texture around the outsides of your map...

it might be 'noclip'
theres only one so just filter for clip
 
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We are workin on a solution for that... We can't use the clip texture because you can be melee'd into it and be stuck...
 
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how about a func_wall with an fx_ammount of 0 ? that should work ...
 
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nope... that will still block the camera angle.
We'll think of something... I am testing some stuff right now...
 
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just code it do it doesnt block out the camera angle.
 

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