im gonna break down this other guy's argument hardcore >;D
Storyline
See, the storyline in Final Fantasy X wasn't complex, it was simple. The story wasn't really hard to understand. Meaning the storyline was bad or descent, it was good. And the ending was actually sad (for those that have feelings).
The only thing sad about FFVII was Aeris dying, and im kinda glad cause I cant imagine how useful she would've been against bosses like Emerald & Ruby.
Storyline isnt about sadness, its about plot. the entire plot of FFX can be summed up with "Disfunctional family". the story is about tidus hating his father, and yuna wanting to live up to the name of hers.
whereas FF7 is pretty diverse, the main character isnt even the main character, he just thinks he is. the person we think is sephiroth, isnt, its a clone, until you meet the real sephiroth who is, lets face it, pretty much dead until the awakening of the weapons. and then to top it off, theres a mad professor who locks away his best security guard, mutates his own unborn son, and tries to help him destroy the world. through the whole of FF7 you are guessing the true relationship between a lot of people, how come barrat is marlene's father? are tifa and cloud lovers? were they ever? what about clouds feelings toward airis? how can redXIII talk? and how come his grandfather is a human with no legs who can fly?! O_O
cool stuff
also, why exactly would she have died against emerald or ruby? she was actually no weaker than any of the other characters. you probably just didnt use her enough. her limit breaks were pretty usefull too, like emptying her bar, to fill 2 others to the max.... yeah cos thats a bad thing
or healing all status disorders, and maxing out hp? thats not too shabby either, especially if each character is at 9999.
Gameplay
The Sphere Grid was more efficient than the Materia grid in so many ways, I really dont want to go into every little tid bit.
theres no such thing as a materia grid
FF7 had the basic "kill and level up" thing going on, but you could change the attributes of your characters by adding different materia to their weapons. FFX was diverse enough that you could decide if your character would be magic, or combat oriented by the sphere grid, and the weapons did nothing but power them up.
both did the same, just in a different way.
and lets face it, thats not the ONLY aspect of gameplay. FF7 was one of the first games released on the PS1, so taking that into account, it doesnt even have the analogue stick enabled, but then again, as i said, its pretty early development. however, there are more sidequests than you can shake a stick at. and the biggest thing gameplay wise, is that
FF7 HAS A WORLD MAP!
Graphics
Well... Do I even have to compare FFVII to FFX? Their worlds apart. Also many of the FMV's wered just better to some of the ones shown in FFVII. Some...
of course you can compare them, but as you said, 1 they are worlds appart, and 2, they are different consoles, 3. there was only so much you can do with the FF7 engine (i know, ive been taking it appart with friends
)
but saying that... FF7 was pretty revolutionary in its graphical quality when it was first released. whereas FFX....wasnt. there are many games for the ps2 that easily surpassed the FFX graphics upon its release.
[quoteSound & Music
The sound was obviously better than FFX, character voices weren't bad either (You cant bash on their voice acting anyway because for 1- It really wasn't bad and 2- It was Square's first attempt, just how FFVII was their first FF on the PS). The Music was great, you cant tell me you didn't like "OtherWorld". I bought the OST and it was nice.
The sounds were good, from foot steps all the way down to the shrieking piercings of your sword slashing the enemy.[/quote]
see the "graphics" comparison.
the best music from FFX was Jechts theme, that hard core rock anthem (Rammstein?) that plays when you fight him, and in the intro movie...
but then again, the game is ruined by the fact that they repeat the same piece over and over and over and over and over and......over, just with a different beat, and/or ambient setting (im talking about the temple tune thing that drove me insane.)
FF7 had many beautiful tunes, and some cool ones. the tune "Still More Fighting"(the boss battle tune) is awsome, and sounds even better when played in a rock band (i know, ive done it
) but then theres airis theme, and her death tune... which were pretty beautiful. tifa has some nice music. but the best thing about FF7 is that each town and major area had its own "setting" and unique sound, even the basement in the shinra mansion.
"One Winged Angel" was the PERFECT music for sephiroth.
Camera/Controls
The Cameras are fixed like in FFVII, however the controls are better, because with or without the D-Pad you moved freely, in FFVII they had some wierd thing going where your controls was fixed along with the Camera, and at times where you would first enter a certain area with a new Camera angle you'd have to guess wether pressing left will make you go up or if up will make you go up.
see Gameplay, and Graphics comparisons.
Also when it came to Sub-Bosses FFX was more challenging...
which versions were you playing dude?
both emerald and ruby weapon were capable of wiping out a maxed out party in 1 hit. not 1 per chatacter, but 1 hit total.
ive beaten every boss in FFX, every optional, Nemesis, the Dark Aeons, and Pennance. NONE of them were even remotely challanging compared to the might of FF7's optional bosses, heck, there were even some creatures (basic) in the Gelnika, or the Northern crater, which were capable of causing soem serious trouble for a maxed out team.
FF7 > FFX