Half-Unit said:
FFVIII had a good story. FFVIII had impressive graphics. FFVIII had HORRIBLE gameplay mechanics. It was so ridiculously easy to exploit both the junction and the limit breaks that it was almost pointless to play. Cast aura, watch Squall dismember everything with Lionheart. Press triangle. Wash, rinse, repeat. Boring.
I completely agree. Worst battle system ever.
Half-Unit said:
FFX? Puzzles? What puzzles? The temples? I'd hate to break it to you but ramming spheres into fairly obvious holes hardly qualifies as a puzzle; it's called wasting your time. A puzzle is supposed to make you say "Ooooh, I see" when you figure it out, not "why the hell are they making me do this?"
Well, its like the guy above you said, the puzzles were pretty hard to figure out if you didn't know what to do (Probably the most annoying one at first was the the Macalania Temple). The other Temples were easy though, the only temple that really offered a real challenge in its puzzle was the Macalania Temple I think... Cause if I remember correctly you had to do alot of running back and forward.
Then again, even though its not considered a puzzle it was also kind of annoying trying to go through the Sealed door in the Baaj Temple (To get Anima), because if you screwed up you had to go allll the way back to the previous temple and figure out which treasure chest it is that your missing.
Also, Final Fantasy VII had alot of things that would have made you say "Why the hell are they making me do this?", Useless stuff like around the beginning of the Game when you head back to the reactor and Tina & Barret are in your team. To open one of the doors so you can go through it, Tina, Barret and Cloud had to hit the "Console" at the same time to open the stupid door.
Half-Unit said:
Both games had original stuff to do, and both had challenging bosses. As for the Aeon system, I never used it (unless the game made me). They were a pain in the ass to call up for normal battles and they are genuinely useless in a boss battle (unless you want them to take an instant deathblow). FFVII's summons weren't anything original, but at least they did their job...
Well, its more challenging than having your aeons attack and leave till you run out of MP. It was something new, and the Aeons in FFX were not useless if you bothered to strengthen Yuna. The Stronger you made Yuna the stronger you make her Aeons. And if I remember correctly having Bahamut or Valefor cast Haste on themselves while fighting one of those monsters in the monster arena is pretty deadly.
And their more useful than your characters when they can end up taking massive amount of damage, many enemies in FFX have attacks that can wipe out your team but your Summons are immune to many status ailments (except curse).
Not to mention you can have your Summons learn spells. Shiva and Valefor are the best summons when they have their stats really high.
I'd have Valefor go up against Nes Slug, and Nes Slug wouldn't get to attack me for like 10-15 turns while I kept dealing 99999 Damage to him.
The only Monster that I cant defeat in the Monster Arena is Shinryu, he Counters like a mofo, and no matter how strong my characters are he can wipe them out by using Eraser.