Well, I donât think you can really make a good/bad list for Tenkaichi yet. No one really knows much about the game, or tested these features in game play. You canât really define what is good or bad about the game yet, you can only speculate.
The graphics have always been good, but to me, there's a point where it doesn't matter anymore. I thought the first budokai had great graphics, as a matter of fact I liked those the most (not a fan of cel shading). ESF to me has good graphics, damn good enough to get the point across, but it also has great game play. Budokai will always have greater graphics than ESF, and the greater the graphics get, the better, but after a certain point I think it's necessary to look at the game and try to balance game play with graphics, rather than focus on making it a pretty game.
After watching the latest videos you posted, I must admit, it looks a lot better than I thought it would. Still though, there isn't any hard evidence that it truly is "free roaming". If you notice that last video, the camera is constantly focused on your enemy. Goku was flying around in all of the directions, but his vision was still focused on Buu. So it's not really free roaming unless you can turn around and have the camera follow you. I highly doubt you'll be able to swoop around your enemy and keep much control without being auto locked to them anyway, it'd be too hard to control on a PS2 controller. Look how hard it can get with a mouse in ESF; imagine having to use a game pad to do it. All of that "free roaming" is cool, but if the melee system is still as simple as it was in the previous games, then there's not much use for it anyway. While on the subject of melee, if they don't add two blocking areas and different moves that differentiate between those areas... I'll have lost al hope in Atari.
Customization of the Z characters sounds fun too, but I remember each of the previous games raving about their customization, and it wasn't very good at all. Budokai 3 had customizable attributes, but I thought it was pretty lame, especially the AI attribute. They also decided to keep the DragonRush, which if some of you don't remember was the painfully easy to activate high damage attack system based purely on Guessing. Guessing.... this happens to be the largest complaint in the ESF melee system right now. They need to do one of the three things with DragonRush:
#1 Scrap it
#2 - Completely re-work it and add some sort of strategy to it
#3 - at least add different animations for each character so I don't have to watch the exact same 4 animations over and over and over and over and over again.
Smash, and rush attack, I donât really know what those are, so I canât say anything about them. Capsules are also still in the game... which has never been a good idea. It's not fun to play a VS game when you don't start off with any moves for your characters. Sure unlockables are fun, but not when they're actual MOVES for you character. I might be old fashioned, but I always thought unlockables should only be extras in a game, like fun accessories for your character, difficulties, levels, stuff like that, not actual moves. As for the storylines and scripts of the game, Iâm reluctant to believe itâll be any good. There hasnât been a good story mode in any of the games yet, I doubt that theyâll change much.
As I have been saying before, Iâm just putting out my opinion, and while the game may look beautiful and promises enough to make any DragonBall Z fan go nuts, it may not be all that it seems. Itâs happened multiple times before and it could just as easily happen again. Each of the games seem to get progressively better, but not by much, and from Budokai 3 In my opinion still needs leaps and bounds to become a good quality game that I would want to own.