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Quote:
<table border="0" cellpadding="6" cellspacing="0" width="100%"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Play on your own server.
Also your being unbelievable hypocrite.
People should respect unwritten rules and you script to win?
You are saying: "I dont play to win", but you use scripts only for one purposes, being faster, stronger and basically winning. </td> </tr> </tbody></table>
I'm afraid I'm going to have to disagree. I never made this script to win, it was meant to mimic 1.1 swooping, if I wanted to win, I'd use 90 other scripts while I was at it. In fact, I could probably find an aimbot or speedhack, but no, anyone who does know me also knows I don't need it to win so don't jump to conclusions cos you just tripped while doing so.
Scripts come forth out of something that either doesn't work well or about getting an upper hand. Let's take 1.1 for example, what kind of script would you use there? A tele script? A mousewheel works just as great so there is no need to do that. Besides that, it was a waste of ki if you missed and could easily get you killed. An arrow script was made to make the arrows unblockable while doing nothing yourself except the press of a button. A swoopscript merely decreased the time to swoop forward. If swooping wasn't a problem, the script would not be needed in the first place and if arrows couldn't be so badly exploited, the script would also lose it's effect.
I think you could say that the amount of scripts determine if a game is well made or not. If the game is well balanced and has a solid structure, scripts should not be needed to accomplish something. You could script switching weapons, shoot once and switch again, but as long as you can do it as fast without a script, it doesn't give you a real edge thus making the script lose it's effect. Beta 1.0/1.1 never had much of a problem with scripters, except for those who couldn't bypass it. The result is a tele delay which basically screwed up the game. By making swoop double tap, you're asking for problems. The team knows what HL1 can do and that script can be made but either overlooked it or didn't care. The problem that came forth out of that is this, scripting is now apparantly also a problem in ESF.
Being cheap doesn't always mean being smarter. If you find a weakness, go for it, that's strategic but if you have to use exploits to CREATE a weakness, you're just not doing things right. That exploit wasn't supposed to be there, thus creating a gap in gameplay which the designers overlooked. If it's "lame", it's lame for a reason, because it's unblockable, uncounterable and just a pain in the ass. If anyone has to create a weakness by exploiting a flaw in the design, they deserve to be frowned upon. It also created an unfair advantage as much as an aimbot, those who don't know about it can't do a thing. Those who do know about it can't do much about simply because it's not in their power to do so.
Somerandomguy proves my point, if everybody has the script at their disposal there would be no advantages. If you create the game in a way that destroys the effect of a script, there are no unfair advantages thus creating a solid game. You can't ban scripts, but you can decrease their usefulness, especially as a game designer.
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<table border="0" cellpadding="6" cellspacing="0" width="100%"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Play on your own server.
Also your being unbelievable hypocrite.
People should respect unwritten rules and you script to win?
You are saying: "I dont play to win", but you use scripts only for one purposes, being faster, stronger and basically winning. </td> </tr> </tbody></table>
I'm afraid I'm going to have to disagree. I never made this script to win, it was meant to mimic 1.1 swooping, if I wanted to win, I'd use 90 other scripts while I was at it. In fact, I could probably find an aimbot or speedhack, but no, anyone who does know me also knows I don't need it to win so don't jump to conclusions cos you just tripped while doing so.
Scripts come forth out of something that either doesn't work well or about getting an upper hand. Let's take 1.1 for example, what kind of script would you use there? A tele script? A mousewheel works just as great so there is no need to do that. Besides that, it was a waste of ki if you missed and could easily get you killed. An arrow script was made to make the arrows unblockable while doing nothing yourself except the press of a button. A swoopscript merely decreased the time to swoop forward. If swooping wasn't a problem, the script would not be needed in the first place and if arrows couldn't be so badly exploited, the script would also lose it's effect.
I think you could say that the amount of scripts determine if a game is well made or not. If the game is well balanced and has a solid structure, scripts should not be needed to accomplish something. You could script switching weapons, shoot once and switch again, but as long as you can do it as fast without a script, it doesn't give you a real edge thus making the script lose it's effect. Beta 1.0/1.1 never had much of a problem with scripters, except for those who couldn't bypass it. The result is a tele delay which basically screwed up the game. By making swoop double tap, you're asking for problems. The team knows what HL1 can do and that script can be made but either overlooked it or didn't care. The problem that came forth out of that is this, scripting is now apparantly also a problem in ESF.
Being cheap doesn't always mean being smarter. If you find a weakness, go for it, that's strategic but if you have to use exploits to CREATE a weakness, you're just not doing things right. That exploit wasn't supposed to be there, thus creating a gap in gameplay which the designers overlooked. If it's "lame", it's lame for a reason, because it's unblockable, uncounterable and just a pain in the ass. If anyone has to create a weakness by exploiting a flaw in the design, they deserve to be frowned upon. It also created an unfair advantage as much as an aimbot, those who don't know about it can't do a thing. Those who do know about it can't do much about simply because it's not in their power to do so.
Somerandomguy proves my point, if everybody has the script at their disposal there would be no advantages. If you create the game in a way that destroys the effect of a script, there are no unfair advantages thus creating a solid game. You can't ban scripts, but you can decrease their usefulness, especially as a game designer.
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