Freelance Mappzor
โ๏ธ HL Verified
๐ Steam Linked
๐ป Oldtimer
Well you say that because you didnt read it. The lock on doesnt aim instead of you. Its just round the oponent.I'm not going to read all of it because I've lost all hope, but I really, really think having that type of a lock-on system is a horrible idea. A red box is all you need. We don't need training wheels that'll b-line us straight to our opponent.
Like in 1.1 exept you dont need to actually aim directly at him to lock on. As long as the scouter stats are showing you lock on.
Allthough there is an alternative. In the design i used lock on as the advanced melee trigger. We could however actually have 2 melee types selectable.