stamina

  1. Tobanaman

    Another suggestion on stamina.

    The stamina bar in my suggestion would be segmented. Jumping, running in turbo , blocking, basic melee and combo melee would be what would drain the stamina bar as well as any specific special move that seems particularly more physically taxing than ki consuming. Certain moves would put a...
  2. LOPAO

    Stamina Property/ Power increase

    Hi again:D This will be somthing easy to make .. In the combo and when punch the stamina decrease in functon of the combo how difficult if it or how many punch have. Power increase: Yes, in the punch the power increase and i'm not refering at the power points and at the blue line No't the...
  3. Disguise

    Stamina Damage Types

    I was just thinking it might be interesting to have two types of stamina damage. For the sake of simplicity, I'll call them Hard and Soft. Hard dmg would take longer to recover. This could be done either by making it only recharge naturally, or lowering the amount it receives from recharging...
  4. F

    Suggestions about balance (stamina, health, transformations)

    First my apologies to anybody who feels I stole his idea in this suggestions post and I'm sorry if this has already been discussed. Also I'm sorry because it is too long to read. If you don't understand any of the sentences I wrote, let me know, I will try to explain myself better. This...
  5. Disguise

    Unpredictable Factors with Stamina

    I think the more unpredictable you make the game, and the more circumstantial factors you throw into the mix, the more skilled and interesting the game becomes. For example, teleport is one of the few current 'unpredictable' factors this game possesses, since it can be used for a variety of...
  6. Disguise

    Ki regeneration and Stamina

    I was thinking that Stamina should create penalties and bonuses for players. If Stamina is full, you will regenerate health. -If you kill someone and have time for a breather, you'll recoup a little before your next fight. 5 HP per second. You'd have to untrans to really get the benefit from...
  7. Damaera

    Forum Competition, Status Update, Stamina to Ki

    Video is still processing. For those of you wondering, here is Doormat's final render.
  8. Disguise

    "State Transformation" w/Fractional Stamina Dmg

    I made a separate thread to talk more about how "state transformation" could come into play in relation to fractional stamina damage. If you haven't read either thread, I suggest you skim them to get a general idea, as I bolded some of the important stuff. I've set some numbers in this to...
  9. Disguise

    "State Transformation" w/Fractional Stamina Dmg

    I made a separate thread to talk more about how "state transformation" could come into play in relation to fractional stamina damage. If you haven't read either thread, I suggest you skim them to get a general idea, as I bolded some of the important stuff. I've set some numbers in this to...
  10. Disguise

    Stamina Damage & Transformations

    Fractional Stamina Damage & Transformations Normally when people fight in DBZ, they'll begin the fight at a lesser power level. Of course in the game that serves no purpose, as you're actually at a big loss if you don't match your opponent right away. So what I'm thinking is... Make stamina...
  11. Disguise

    Negative Ki or Stamina results in a Stun?

    I don't mean to pick at what you said, Grega, just putting it to good use. ^_^ First, if Ki drains regularly from swooping and teleporting, you're "stunning yourself." It'd be more of a penalty, yes, but I don't think in a fantasy-like fighting game it really applies. In a realistic one, yeah...
  12. Disguise

    Super Ki recharge takes Stamina

    I thought it'd be cool if using turbo while recharging Ki would charge it twice as fast, but cause a huge drain on your stamina. Like at a 1:1 ratio. So assuming you knock someone down but you're out of Ki, which happens all too often, you can quickly recover it to charge an attack. If the...
  13. Disguise

    should kiblob attacks reduce stamina?

    It'd give the move potential to set up a finishing attack if the person was low enough (like a kiblob did in the last version) and some purpose in using it. Otherwise I can see people favoring a ki blast instead.
  14. Disguise

    TFM, DoD, stamina alterations, & character class conceptuals

    Only two minor stamina changes are needed to allow a new melee system: 1. Initiating swoop uses some stamina 2. All melee attacks, or even just a non-swoop melee attack, will reduce the enemy's stamina, even by a mere fraction is enough I've noticed in the Open Beta that melee hits that aren't...
  15. S

    Melee design and stamina system concept

    Skiwan's ESF Design Doc All value's in this design are estimates and merely here for ease of visualisation, values need to be tested tweaked in real time game for effectiveness and balance. Stamina Some people are against the idea of adding yet another limitation to the game. This is not how...
  16. S

    Stamina affected by attacks

    I was thinking that to control beam spamming and to make the game more competitive and more difficult is to have stamina draining on all attacks.. i know its been implemented but i mean to a more extreme level... say you fire a kamehameha at 1000 stamina, the attack itself would cause a 500...
  17. Eacos

    Stamina affected by attacks

    I was thinking that to control beam spamming and to make the game more competitive and more difficult is to have stamina draining on all attacks.. i know its been implemented but i mean to a more extreme level... say you fire a kamehameha at 1000 stamina, the attack itself would cause a 500...
  18. VideoJinx

    1.3 Stamina Concept

    OK I understand the team hasnt added in the 1.3 stamina yet, or is the game final, but here is a concept the team can think about =). I know some tele lovers may kill me for this but here goes. I think teleporting SHOULDNT have a delay, but instead should have a stamina limit.Teleporting...
  19. VideoJinx

    An idea for the stamina bar

    Ok i hear that stamina is gonna be used for alot of things in esf 1.3 but hrmm this idea suggests that stamina determines the amount of damge you do... how it works.... The stamina bar has 3 levels "above average" "winded" "tired". basicly it works like this... there is 1 stamina...
  20. VideoJinx

    wow guys ive just come up with a stamina idea for stopping spam!

    Ok check this out xD to stop spamming.. use the stamina bar.. the stamina bar drain much when meleeing or using small beams but should drain alot when using beams thus.. If you were to use a big beam it would be a risk because of the amount of stamina it takes up... and since you cant powerup...
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