First my apologies to anybody who feels I stole his idea in this suggestions post and I'm sorry if this has already been discussed. Also I'm sorry because it is too long to read. If you don't understand any of the sentences I wrote, let me know, I will try to explain myself better.
This suggestion post aims for the balance of the game. So I'm going to talk about stamina and transformations.
Fist Stamina.
I think the system should be the following. A character starts with an amount of stamina, I mean a big amount of stamina, and it decreases when you fly, shoot a beam or hit another character. So, every combat action makes your stamina decrease, but your power level decreases along with your stamina. If you think about it, it's just like the DBZ series. At the beginning if the fight they are at their maximum and as the fight goes on they start getting tired. That was the advantage the cyborgs had, infinite stamina. Following with that idea, there should be a maximum and a minimum power level you can reach. For example, you begin the fight with 1000 units of power level and maximum stamina. Thats your maximum power level you can reach (for now) and your minimum is 200 units. What happens when you run out of stamina? Well not only you will be at your minimum, also you will start losing health. If you shoot a beam when you have no stamina then, depending on how powerful the beam is, you could kill yourself, but the beam stills on game and you can kill some enemy. Useful for one shot kill energy atacks. There should be a green zone of the stamina counter where your power level doesnt decrease.
But then everyone would die because of the stamina in the end. There should be a way to refill your stamina. I suggest by eating something like senzu beans. Also you could just hide and rest a bit. If there is some possibility I also suggest than if you stand still for a while, you character could sit down and your power level be hided, I mean not having PL = 1 when you sit down, simply you don't appear in your enemy's scouter. I think stamina should only increase while resting, but not take so much time. For example after 20 seconds you are at maximum. You may think that this will slow down the game. I think it will give a little strategy and more teamwork.
So you recover stamina. What happens next is an increase of power level. You had a fight so hard that got you to your limits. Now you are stronger. For example, you are resting with a power of 500 units and zero stamina. You wait 10 seconds until your stamina is at half maximum. At that point your power level increased to 1500. The increase of power level when recovering stamina depends on a factor that I call power gain.
Transformations.
There should be different kinds of transformations. I mean, the way they make you stronger. For example: Frieza's could be of the kind that increase you power by 50% each transformation. That means if you are at your minimum power level, well you power increase won't be so big. Different should be for saiyans. They get a bonus power level, so if for example you are at your minimum power, you transform and boom you get a bonus that does not depend on your actual power level. Let's say you are at 500 and you transform and you get a bonus of 1000 taking you to 1500 units. If you were Frieza you only get a power of 750 (500 + 500*0.5).
When your stamina reaches zero, if you have a character with non-permanent tranformation you will automatically descend.
Well, since you transform and got a higher power you are forcing your body. Your stamina decrease should be higher. This is for saiyans and Frieza characters only. Characters with non-permanent transformations should have a new stamina limit once they transform for the first time. This way, with a new and higher limit they can still transformed for longer. Later, transformations like ssj 1 will be nothing because of the increased stamina meter.
For me that looks good for saiyans and Frieza. But what about Cell and Buu. Well they don't descend levels. Once they transform they can't go down. They get a bonus power level like saiyans but their stamina doesn't decrease faster. In fact I suggest for Cell that his stamina decrease slower, because he is on a more perfect form. So, for Cell, along with the bonus power level his stamina also decreases slower. So it is just like having more stamina like saiyans, but not. Cell is an android, so in his perfect form he won't have any stamina decrease like the other androids like C-18. Buu is a similar case. Turning people into candy and eating could increase his stamina. Buu also has his regenerative ability but if his stamina goes down certain limit he should not be able to regenerate. I suggest that Buu's stamina could only be filled eating candy. Resting could help too, but not so much, because he already can fill the stamina by other way so it would be a bit unfair. Also Buu should not refill his stamina eating senzu beans like saiyans and humans do. I think that because he is not made of the same organic material.
Talking about auto regeneration, Piccolo could have a faster stamina recovery when resting and a health recovery. His transformations are permanent. I suggest his transformations increase the stamina efficiency.
Androids like C-18 at the beginning wont have a stamina decrease. It's unlimited. But also their power level doesn't increases so fast. Killing enemies makes them stronger. When stronger the enemy they kill stronger they get in power level. I know in the series this doesn't happen, but let's say androids get experience showed by an increase of power level. Later if they get damaged they start losing stamina. This could also work for Cell in his perfect form.
At this point cyborgs, are the best at power struggles. They endure much more because of the stamina.
Next we will talk about humans and Ginyu force. These people don't have any transformation and their stamina system is like the saiyan's one (not unlimited). So why would you choose any of these characters?. Well we could make a mix of abilities. They can be characters who have a bit of the abilities of the others (not like Cell does). I mean, their stamina decreases slower than a saiyan or Frieza. His power level when recovering stamina increases not so much like the saiyans.
Now let's talk about turbo. I think this is the final step to a balanced game. Turbo for any character who can transform and androids is limited. I mean, turbo doubles your power if you charge it, but no more. Turbo is like transformation, it drains your stamina, not your Ki. In fact I suggest that when you use turbo, it automatically fills your Ki draining it directly from the stamina pool. So you wont need to stop the turbo to charge. Then in a power struggle you use turbo and your Ki wont go down. Of course turbo will drain the characters stamina very fast. If you still on turbo when you reach zero stamina you health will decrease. Turbo is for an emergency. I like to see turbo as a kaioken that anyone can use.
There is where turbo balances the human characters and others that can't transform
As a side note I suggest using turbo with an android character should drain your health. Let's say you overclock your PC. It shortens the life of your processor. So does with androids.
In the case of humans and Ginyu force, the poor people who cant get their hair blond and in the case of Krillin get hair, the turbo applies with other rules. Turbo can increase you power 10 times for example. It has to be much higher than others because they can't transform. But it will increase slower; I mean you have to hold it longer than a saiyan to make your power 2 times higher. For example, Goku holds turbo for 2 seconds and his PL is doubled, then Krillin holds turbo for 20 seconds and his PL is doubled. When doing this your aura gets bigger so anybody can see you and try to stop you. You will have to hide. Your stamina wont decrease so fast at 2X because humans have higher stamina efficiency. I would also suggest that if you stay longer in turbo (human or Ginyu) you stamina limit increases slowly so, as the battle goes on, you can still on 3X for example and not even notice.
Intelligent humans (and Ginyu) trained turbo because they noticed of their disadvantage in fight. You can make Ginyu stamina decrease faster than humans because he has his buddy so he didn't train so much in turbo like humans did. That is the explanation of why humans can use turbo better than saiyans.
Health.
Well as we know some characters like Piccolo can regenerate. What about the others? I think if this is a death match style game, there should be some way to refill your health. There could be some steaks and other food that refills your health a bit and senzu beans that dont appear very often that fills your health meter at maximum. For androids there could be some machine garbage they could use to replace the broken parts.
Well it's over. Thanks for reading. I hope it helps. I will try to think about other ideas. Of course I respond any questions about this.
This suggestion post aims for the balance of the game. So I'm going to talk about stamina and transformations.
Fist Stamina.
I think the system should be the following. A character starts with an amount of stamina, I mean a big amount of stamina, and it decreases when you fly, shoot a beam or hit another character. So, every combat action makes your stamina decrease, but your power level decreases along with your stamina. If you think about it, it's just like the DBZ series. At the beginning if the fight they are at their maximum and as the fight goes on they start getting tired. That was the advantage the cyborgs had, infinite stamina. Following with that idea, there should be a maximum and a minimum power level you can reach. For example, you begin the fight with 1000 units of power level and maximum stamina. Thats your maximum power level you can reach (for now) and your minimum is 200 units. What happens when you run out of stamina? Well not only you will be at your minimum, also you will start losing health. If you shoot a beam when you have no stamina then, depending on how powerful the beam is, you could kill yourself, but the beam stills on game and you can kill some enemy. Useful for one shot kill energy atacks. There should be a green zone of the stamina counter where your power level doesnt decrease.
But then everyone would die because of the stamina in the end. There should be a way to refill your stamina. I suggest by eating something like senzu beans. Also you could just hide and rest a bit. If there is some possibility I also suggest than if you stand still for a while, you character could sit down and your power level be hided, I mean not having PL = 1 when you sit down, simply you don't appear in your enemy's scouter. I think stamina should only increase while resting, but not take so much time. For example after 20 seconds you are at maximum. You may think that this will slow down the game. I think it will give a little strategy and more teamwork.
So you recover stamina. What happens next is an increase of power level. You had a fight so hard that got you to your limits. Now you are stronger. For example, you are resting with a power of 500 units and zero stamina. You wait 10 seconds until your stamina is at half maximum. At that point your power level increased to 1500. The increase of power level when recovering stamina depends on a factor that I call power gain.
Transformations.
There should be different kinds of transformations. I mean, the way they make you stronger. For example: Frieza's could be of the kind that increase you power by 50% each transformation. That means if you are at your minimum power level, well you power increase won't be so big. Different should be for saiyans. They get a bonus power level, so if for example you are at your minimum power, you transform and boom you get a bonus that does not depend on your actual power level. Let's say you are at 500 and you transform and you get a bonus of 1000 taking you to 1500 units. If you were Frieza you only get a power of 750 (500 + 500*0.5).
When your stamina reaches zero, if you have a character with non-permanent tranformation you will automatically descend.
Well, since you transform and got a higher power you are forcing your body. Your stamina decrease should be higher. This is for saiyans and Frieza characters only. Characters with non-permanent transformations should have a new stamina limit once they transform for the first time. This way, with a new and higher limit they can still transformed for longer. Later, transformations like ssj 1 will be nothing because of the increased stamina meter.
For me that looks good for saiyans and Frieza. But what about Cell and Buu. Well they don't descend levels. Once they transform they can't go down. They get a bonus power level like saiyans but their stamina doesn't decrease faster. In fact I suggest for Cell that his stamina decrease slower, because he is on a more perfect form. So, for Cell, along with the bonus power level his stamina also decreases slower. So it is just like having more stamina like saiyans, but not. Cell is an android, so in his perfect form he won't have any stamina decrease like the other androids like C-18. Buu is a similar case. Turning people into candy and eating could increase his stamina. Buu also has his regenerative ability but if his stamina goes down certain limit he should not be able to regenerate. I suggest that Buu's stamina could only be filled eating candy. Resting could help too, but not so much, because he already can fill the stamina by other way so it would be a bit unfair. Also Buu should not refill his stamina eating senzu beans like saiyans and humans do. I think that because he is not made of the same organic material.
Talking about auto regeneration, Piccolo could have a faster stamina recovery when resting and a health recovery. His transformations are permanent. I suggest his transformations increase the stamina efficiency.
Androids like C-18 at the beginning wont have a stamina decrease. It's unlimited. But also their power level doesn't increases so fast. Killing enemies makes them stronger. When stronger the enemy they kill stronger they get in power level. I know in the series this doesn't happen, but let's say androids get experience showed by an increase of power level. Later if they get damaged they start losing stamina. This could also work for Cell in his perfect form.
At this point cyborgs, are the best at power struggles. They endure much more because of the stamina.
Next we will talk about humans and Ginyu force. These people don't have any transformation and their stamina system is like the saiyan's one (not unlimited). So why would you choose any of these characters?. Well we could make a mix of abilities. They can be characters who have a bit of the abilities of the others (not like Cell does). I mean, their stamina decreases slower than a saiyan or Frieza. His power level when recovering stamina increases not so much like the saiyans.
Now let's talk about turbo. I think this is the final step to a balanced game. Turbo for any character who can transform and androids is limited. I mean, turbo doubles your power if you charge it, but no more. Turbo is like transformation, it drains your stamina, not your Ki. In fact I suggest that when you use turbo, it automatically fills your Ki draining it directly from the stamina pool. So you wont need to stop the turbo to charge. Then in a power struggle you use turbo and your Ki wont go down. Of course turbo will drain the characters stamina very fast. If you still on turbo when you reach zero stamina you health will decrease. Turbo is for an emergency. I like to see turbo as a kaioken that anyone can use.
There is where turbo balances the human characters and others that can't transform
As a side note I suggest using turbo with an android character should drain your health. Let's say you overclock your PC. It shortens the life of your processor. So does with androids.
In the case of humans and Ginyu force, the poor people who cant get their hair blond and in the case of Krillin get hair, the turbo applies with other rules. Turbo can increase you power 10 times for example. It has to be much higher than others because they can't transform. But it will increase slower; I mean you have to hold it longer than a saiyan to make your power 2 times higher. For example, Goku holds turbo for 2 seconds and his PL is doubled, then Krillin holds turbo for 20 seconds and his PL is doubled. When doing this your aura gets bigger so anybody can see you and try to stop you. You will have to hide. Your stamina wont decrease so fast at 2X because humans have higher stamina efficiency. I would also suggest that if you stay longer in turbo (human or Ginyu) you stamina limit increases slowly so, as the battle goes on, you can still on 3X for example and not even notice.
Intelligent humans (and Ginyu) trained turbo because they noticed of their disadvantage in fight. You can make Ginyu stamina decrease faster than humans because he has his buddy so he didn't train so much in turbo like humans did. That is the explanation of why humans can use turbo better than saiyans.
Health.
Well as we know some characters like Piccolo can regenerate. What about the others? I think if this is a death match style game, there should be some way to refill your health. There could be some steaks and other food that refills your health a bit and senzu beans that dont appear very often that fills your health meter at maximum. For androids there could be some machine garbage they could use to replace the broken parts.
Well it's over. Thanks for reading. I hope it helps. I will try to think about other ideas. Of course I respond any questions about this.