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    Good work on the job, team.

    I was just thinking how unnatural Dragon Ball Z is, in general, and just how cumbersome emulating it must be, in nature. Most mods gave up before even getting this far. Regardless how people complain about pittances, looking a gift horse in the mouth, I just wanted to say you're all doing an...
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    The trunks model on the front page.

    I don't suppose it's gonna go in with 1.2.1? ...I know they're planning to redesign and improve the graphics for 1.3, but are they going to package what is (or seems to be) already done? Or do they want it all in one shot? I guess it's down to a matter of style..
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    Models shrunk.

    From what I remember, models from 1.0 to 1.1 were shrunk, but I never found out why.. From what I see, it messes up clipping and complicates maps. Was it to make the maps seem bigger?
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    One's own blasts killing oneself

    All too often I find myself killing myself when the range of my Big Bang just so happens to include me in it, or my blue attack hits someone swooping at me too close. Since getting hit with a blue attack causes the one hit to stop swooping and plummet, effectively ruining their pace, I like...
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    Randoms. Everybody loves 'em.

    I've read a few other posts... not too many, as they're a bit too repetitive... and I've noticed a lot of people get too many randoms for their liking. While I think that's just spilt milk, I do agree, to a certain degree. ...*had to re-read that* I don't mind the occasional random, it...
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    Multiple block struggle?

    Is there such a thing? I can't really tell if it already exists, it's hard to get two blasts to hit me in the front. I thought it'd fall under the same category as multiple ps, since they seem to be the same principle in feature, but I haven't been able to get two blasts to hit me within...
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    Said before, say again. cvar for no flying.

    It'd really make maps matter more. Instead of them being the pretty scenery you fly over, their shape actually would matter. What a novelty, eh? It shouldn't be that hard.
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    Disabling flying?

    Is there a way to disable flying? ...I find a lot of maps, like esf_city, have interesting ways of accessing the tallest parts, and ceilings and what-not, not to mention the wall-jumping they're working on. ...As of yet, I doubt there is currently a cvar for it, because that'd change the way...
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    Crashes, after a hour or so...

    When I host ESF, it crashes just when things begin to get good. Not immediately, like most others' problems... It just crashes to windows with some Half-life error. It's a different error every time, I can't recall each one. It seems like an eventual buffer overflow, regardless. Anyone...
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    BS's ending when you hit a wall

    I'm trying to figure out how easy it would or wouldn't be to make a beam or ball or other blockstruggle not detonate when you're pushed into a wall... I understand not being able to move backwards would make the force harder, but that should just give a boost to the opposing end according to how...
  11. S

    "Die when PL drops to zero"

    ...I hope there's a technicality there or something... because as it stands, I FART funny and my PL is gone. I could die from floating a foot above the ground for a moment... I guess being one of the strongest beings in the universe has it's ups and downs..
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    ESF crashes, not client.dll

    No, it's not the video mode thing with spirit bomb and what-not... but after a decent while of playing, usually while hosting a server, ESF crashes. I think maybe changing my heap size might help, but if anyone else knows what problem I got, please let me know. People can use spirit bombs...
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    Blast size looping...

    Now, I don't want to anger any Tiki Gods, so disregard my humble self if I offend you. But, blast size seems to loop over after you reach a certian power level, or your blast's power level becomes too big. From a coder's standpoint this most likely has to do with an integer not having a...
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    Beta 1.1

    When's it going to be coming? =D *dodges flames for about a second before getting engulfed* I doubt there is, nor will there ever be an actual date, but I would just like to know how often I should check up on ESF for a patch. It's the best DBZ mod, and there have been PLENTY. (Dragon...
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    esf_rosat

    Maybe it's me, I don't know, but on a friend's computer it is the same situation. In any case, in maps esf_rosat and esf_mid, there are textures missing. esf_mid gives you errors as soon as you start up, which leads me to believe it's a more universal problem, thus you all are familiar with...
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