All too often I find myself killing myself when the range of my Big Bang just so happens to include me in it, or my blue attack hits someone swooping at me too close.
Since getting hit with a blue attack causes the one hit to stop swooping and plummet, effectively ruining their pace, I like to use it. And of course, it's always fun to shoot Kame's and Big Bangs and Final Flashes and what-not, but it's kind of annoying to have to fly to the other end of the map, after like 4 mil PL, to assure not killing yourself.
Now, I could use some DBZ references where one of the guys was engulfed in their own explosion to emerge unscathed to justify, but in the end it has to work in ESF before it can go in.
What I propose is turning down the damage blasts do to the launcher, unless the blast or beam has been PS'ed or BS'ed, if not nullifying it.
As I try to think of methods of abusing such a feature going in, I can't think of anything that would be so unjustified in the first place.
If someone can differ, by all means, correct my ignorance.
Since getting hit with a blue attack causes the one hit to stop swooping and plummet, effectively ruining their pace, I like to use it. And of course, it's always fun to shoot Kame's and Big Bangs and Final Flashes and what-not, but it's kind of annoying to have to fly to the other end of the map, after like 4 mil PL, to assure not killing yourself.
Now, I could use some DBZ references where one of the guys was engulfed in their own explosion to emerge unscathed to justify, but in the end it has to work in ESF before it can go in.
What I propose is turning down the damage blasts do to the launcher, unless the blast or beam has been PS'ed or BS'ed, if not nullifying it.
As I try to think of methods of abusing such a feature going in, I can't think of anything that would be so unjustified in the first place.
If someone can differ, by all means, correct my ignorance.