Very simple visual upgrades in ESF

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Here are a few things that i think would make ESF look better, without a whole lot of coding, animations, etc.

Some things might be more work than others, but i think they would generally make ESF look a lot better, without too much a fuss..

Please comment using the idea's (number)..

(1)

Right now there is some brutal action and speed at times, but it still feels kinda static..

http://img.photobucket.com/albums/v281/Serafine_/165-30.jpg
http://img.photobucket.com/albums/v281/Serafine_/165-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-35.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-16.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-06.jpg
http://img.photobucket.com/albums/v281/Serafine_/104-11.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-24.jpg

See those lines drawn over the entire image?
How about adding those to certain actions in ESF? :idea:
Like being thrown, swooping, being hit hard with a red melee arrow, being punched away with a red melee arrow, winning a head on struggle, etc?
Would it be much effort to code that in?
If it would be too much trouble, also considering lag and such, it could be added in a way that only the person being hit/flying would see them.
If need be they could just be over the entire screen for a moment.

(2)

http://img.photobucket.com/albums/v281/Serafine_/154-13.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-11.jpg

Make the moment you transform and switch models invisible in some way.
A non-see-through sphere, or a flare or something. The screen would look as if looking into the sun for a moment, causing the switching of models to go undetected.

(3)

A lot of people complain about the fact that beams are 2 small right now.
The answer is that bigger beams would cause lagg.
Right now ingame, it kinda looks like this:
http://img.photobucket.com/albums/v281/Serafine_/Beam-smallround.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-23.jpg

A globe/circle at the hand where it is being fired, and a small thin beam.
How about just increasing the circle part at the hands a little in size, (and changing the shape.)

http://img.photobucket.com/albums/v281/Serafine_/164-36.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/162-45.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-02.jpg

The actual beam wouldn't have to change in size/width, or only a little bit with heavier beams. Only the beamhead would be bigger than normal, as you can see here: http://img.photobucket.com/albums/v281/Serafine_/176-03.jpg

The sizes and shapes would be dependant of how much energy there was put into, PL, and sort of attack.
It would in my opinion increase the DBZ feeling. :]

(4)

The powerstruggle system in 1.3 is rumored to be upgraded.
How about slowly blinding the loser of the powerstruggle, the closer the beam gets?
It could simply be done by slowly turning on the solarflare effect (the color matching the color of the beam) and increasing the intensity the closer the beamheads get to you.
http://img.photobucket.com/albums/v281/Serafine_/176-41.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-39.jpg

The player himself would fade away slower than the rest of the screen..
http://img.photobucket.com/albums/v281/Serafine_/176-43.jpg

Only the losing player in the powerstruggle would see this..

(5)

A small flash when a powerstruggle starts.. it would only be there for a moment..
http://img.photobucket.com/albums/v281/Serafine_/023-26.jpg

(6) :warning:

2 more pre-punch animations.
The same one over and over get REALLY repetitive..
Like 1 with all kicks, and one with both..

(7)

When in advanced melee, the person waiting for the hits to come is standing like he's hurt.
Kinda cool, but not when you just beat somebody senseless, and avoided all of his hits on top of it. :S A different animation/pose when you are waiting for the opponent to input his commands perhaps? If you aren't low on health, or punched to mush the arrow sequence before that is..

Perhaps a looping animation of both players fighting at hyperspeed would be nice? (exchanging punches and kicks at very high speed, blocking everything) You wouldn't actually control it, just have them do something while "waiting". (no damage either)
The blur effect from a combo would be really fitting here.
They would return to normal speed when executing the arrows.
I think it would make melee much more exciting.. :laff:

(The blur effect could remain when a person is like 2 forms higher than the other.. )

That's all for now.. any comments..? o_o
 
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I guess the grpahic ones could be implemented, but it may slow down the game. Plus, the game is 3d, how would lines work? Like just show up on the players screen? might get a lil annoying, evm has that flash when you teleport and that's dizzy as hell

I agree with your ps idea, but not just a flash, rocke floating/water bubling below the 2 clashed beams,becoming more intenese as more ki is pushed into the beams, cuz powerstruggles look underated sometimes. I like the hyper fight thing instead of the pre punch as well.
 
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2. and 5. are the only ideas that are good, the flask from a model hen changing models would be nice so you dont see just a sudden hair change.

and the 5th idea would make Power struggles look a lil more intense. maybe have the head of the beam change shape, like they do in the show... All spikeyish like
 
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Chakra-X said:
how would lines work? Like just show up on the players screen? might get a lil annoying, evm has that flash when you teleport and that's dizzy as hell

I agree with your ps idea, but not just a flash, rocke floating/water bubling below the 2 clashed beams,becoming more intenese as more ki is pushed into the beams, cuz powerstruggles look underated sometimes. I like the hyper fight thing instead of the pre punch as well.
Now that would require me to remove the word "Simple" from the thread title... o_O

The lines would just be on the screen.. just special FX so to speak..
If you find it annoying, i'm sure this could be turned off with a cvar.

The hyperfight wouldn't replace prepunching. :tired:
It would replace the bit where both players are doing nothing, waiting for advanced arrows to be entered.

Also, alot of extreme effects would cause lagg, or cannot be handled by the halflife engine. That is the standard answer to most threads asking for visual improvement. I don't want to waste another thread on that.
I wanted to keep the idea's simple.. things that could be done withouth too much coding and stuff..

Plz keep that in mind. :)
 
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Well, there are rock all the tiem when peopel transform, goku easily has the lightning when he traosnformed. So realy, just a lot of rocks floating and lightning here and there, it doesn't seem to be able to cause that much lag.
 
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#1 I don't think the line effect would work too well for ESF

#2 Agreed, it would help the model change for characters like frieza alot.

#3 Maybe. Im not too fussy about the beam size but it'd be good to improve.

#4 Agreed, that would make beam struggles much more dramatic.

#5 Maybe. It'd have to be done well for it to look any good.

#6 lol Agreed. Perhaps in a later version when all the important animations are done.

#7 Agreed. It would really fit in and takeaway the stillness from inputting combos.

I hope the ESF texture artists get to add some of these...
 
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your gfx suggestions sound nice , maybe they could be optional like the 3d partical rocks are
 
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Only 2 and 5. Maybe 3 and 4 in a later release, though 4 could get annoying.
The first idea has one main problem. Not only that it might cause lag, you wont even be able to see it.
 
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I agree with 4 to 7. these grafical improvements will really spice up the game.
 
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I like all of the suggestions but there is one problem, with the bigger beam head there could be a problem with the hitboxes of them being bigger and then they would detonate as soon as you fire them if you are too close to a wall or are walking on the floor, but yeah, I like them.
 
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1) Yes , If it were a offline thing ... Liiiiike , It's only shown to you and dosn't make you need to send data to other players to show the lines , like just a screen effect , Kinda like a translucent image set over the top of what you see when you dash.

2) Eh... Would cause FPS / Ping Spikes , but hell , I like the Ider-OMFG I DID NOT JUST SPELL IDEA LIKE THAT. Ahem... I like the Idea.

3) Nice , But No , It'd make beams that already a problem (Final Flash) Un shootable near the side of the arena...
(It'd be good if the team could find away around arena HitBoxed though , like... Makeing beams un explodeable on arena hitboxes unless the cursor is over the arena (Could cause problems I admit but its just a small idea)

4) **** yes. I love that Idea.

5) Eh... Maby if beams hit head on and are fully charged , if it happend to often it'd be annoying.

6) I dunno , It's ok as it is ... but yeah It might be nice.

7) Oh Hell yeah ^_^.
 
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what a waste of time....

i was thinking somthing like... please improve the interface art or something.... not like 30 dbz images...

that would get aggrivating as **** with all that crap opping up, maybe making it splash on your radar/hud thing, but still, its rather useless, it would stand out way too much.

And bigger beams wouldnt cause too much lag if any at all.
 
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1.) I think could really work, if you make it only visible to the person being knocked back, and only when they are being thrown, or hit horizontaly.

This is what i was thinking about when you mentioned it:


2.) Also another great idea, simple but effective :yes:

3.) That can even be done now with custom sprites. But another good suggestoin none the less.

4.) I see where your getting at with this but i thnk itd be best to leave them alone, there worse of as it is stcuk of the end of an uber khh :p.

5.) Yeah i can dig that, simple but good again.

6.) I dont mind the one, but i spose if DTs gots some spare time why not.

7.) This again i dont really mind good if implenmented but no real loss if not incorporated
 
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wheres_warren said:
1.) I think could really work, if you make it only visible to the person being knocked back, and only when they are being thrown, or hit horizontaly.

This is what i was thinking about when you mentioned it:
Exactly.. :yes:
Like i said in my first post, and as warren demonstrates here, it would only be visible to the person when being thrown or simple meleed or something..
I think it actually looks good.. anime like black stripes could also be an option.. When you get a red melee arrow for example...

*EDIT*
No Warren, what i am talking about couldn't be done with custom sprites..
Unles that same "x-technique sprite thingie" they use for beams could be done effectively..
You see, i am talking about a 3D model, something like the aura..
So it won't be seen exactly the same, not not depending on your angle (like a sprite.)
The "The blast at the hand" thing could look something like this for example:
http://img.photobucket.com/albums/v281/Serafine_/176-37.jpg
The start of the blast is clearly at the left edge, it is shaped toward the beamhead in a right-moving motion.
If this were a sprite, people in front behind, above or below would see the exact same thing, wich in many cases won't be connected to the hands the way it should.
Get... my point..? o_o
 
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wheres_warren said:
1.) I think could really work, if you make it only visible to the person being knocked back, and only when they are being thrown, or hit horizontaly.

This is what i was thinking about when you mentioned it:
Nice, that would be nice eye candy for being thrown/knocked away..

This could also be used if your going high speedsOnly with Turbo maybe? but not as intense
 

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