Here are a few things that i think would make ESF look better, without a whole lot of coding, animations, etc.
Some things might be more work than others, but i think they would generally make ESF look a lot better, without too much a fuss..
Please comment using the idea's (number)..
(1)
Right now there is some brutal action and speed at times, but it still feels kinda static..
http://img.photobucket.com/albums/v281/Serafine_/165-30.jpg
http://img.photobucket.com/albums/v281/Serafine_/165-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-35.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-16.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-06.jpg
http://img.photobucket.com/albums/v281/Serafine_/104-11.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-24.jpg
See those lines drawn over the entire image?
How about adding those to certain actions in ESF? :idea:
Like being thrown, swooping, being hit hard with a red melee arrow, being punched away with a red melee arrow, winning a head on struggle, etc?
Would it be much effort to code that in?
If it would be too much trouble, also considering lag and such, it could be added in a way that only the person being hit/flying would see them.
If need be they could just be over the entire screen for a moment.
(2)
http://img.photobucket.com/albums/v281/Serafine_/154-13.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-11.jpg
Make the moment you transform and switch models invisible in some way.
A non-see-through sphere, or a flare or something. The screen would look as if looking into the sun for a moment, causing the switching of models to go undetected.
(3)
A lot of people complain about the fact that beams are 2 small right now.
The answer is that bigger beams would cause lagg.
Right now ingame, it kinda looks like this:
http://img.photobucket.com/albums/v281/Serafine_/Beam-smallround.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-23.jpg
A globe/circle at the hand where it is being fired, and a small thin beam.
How about just increasing the circle part at the hands a little in size, (and changing the shape.)
http://img.photobucket.com/albums/v281/Serafine_/164-36.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/162-45.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-02.jpg
The actual beam wouldn't have to change in size/width, or only a little bit with heavier beams. Only the beamhead would be bigger than normal, as you can see here: http://img.photobucket.com/albums/v281/Serafine_/176-03.jpg
The sizes and shapes would be dependant of how much energy there was put into, PL, and sort of attack.
It would in my opinion increase the DBZ feeling. :]
(4)
The powerstruggle system in 1.3 is rumored to be upgraded.
How about slowly blinding the loser of the powerstruggle, the closer the beam gets?
It could simply be done by slowly turning on the solarflare effect (the color matching the color of the beam) and increasing the intensity the closer the beamheads get to you.
http://img.photobucket.com/albums/v281/Serafine_/176-41.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-39.jpg
The player himself would fade away slower than the rest of the screen..
http://img.photobucket.com/albums/v281/Serafine_/176-43.jpg
Only the losing player in the powerstruggle would see this..
(5)
A small flash when a powerstruggle starts.. it would only be there for a moment..
http://img.photobucket.com/albums/v281/Serafine_/023-26.jpg
(6) :warning:
2 more pre-punch animations.
The same one over and over get REALLY repetitive..
Like 1 with all kicks, and one with both..
(7)
When in advanced melee, the person waiting for the hits to come is standing like he's hurt.
Kinda cool, but not when you just beat somebody senseless, and avoided all of his hits on top of it. :S A different animation/pose when you are waiting for the opponent to input his commands perhaps? If you aren't low on health, or punched to mush the arrow sequence before that is..
Perhaps a looping animation of both players fighting at hyperspeed would be nice? (exchanging punches and kicks at very high speed, blocking everything) You wouldn't actually control it, just have them do something while "waiting". (no damage either)
The blur effect from a combo would be really fitting here.
They would return to normal speed when executing the arrows.
I think it would make melee much more exciting.. :laff:
(The blur effect could remain when a person is like 2 forms higher than the other.. )
That's all for now.. any comments..? o_o
Some things might be more work than others, but i think they would generally make ESF look a lot better, without too much a fuss..
Please comment using the idea's (number)..
(1)
Right now there is some brutal action and speed at times, but it still feels kinda static..
http://img.photobucket.com/albums/v281/Serafine_/165-30.jpg
http://img.photobucket.com/albums/v281/Serafine_/165-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-35.jpg
http://img.photobucket.com/albums/v281/Serafine_/163-16.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-06.jpg
http://img.photobucket.com/albums/v281/Serafine_/104-11.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-24.jpg
See those lines drawn over the entire image?
How about adding those to certain actions in ESF? :idea:
Like being thrown, swooping, being hit hard with a red melee arrow, being punched away with a red melee arrow, winning a head on struggle, etc?
Would it be much effort to code that in?
If it would be too much trouble, also considering lag and such, it could be added in a way that only the person being hit/flying would see them.
If need be they could just be over the entire screen for a moment.
(2)
http://img.photobucket.com/albums/v281/Serafine_/154-13.jpg
http://img.photobucket.com/albums/v281/Serafine_/145-11.jpg
Make the moment you transform and switch models invisible in some way.
A non-see-through sphere, or a flare or something. The screen would look as if looking into the sun for a moment, causing the switching of models to go undetected.
(3)
A lot of people complain about the fact that beams are 2 small right now.
The answer is that bigger beams would cause lagg.
Right now ingame, it kinda looks like this:
http://img.photobucket.com/albums/v281/Serafine_/Beam-smallround.jpg
http://img.photobucket.com/albums/v281/Serafine_/071-23.jpg
A globe/circle at the hand where it is being fired, and a small thin beam.
How about just increasing the circle part at the hands a little in size, (and changing the shape.)
http://img.photobucket.com/albums/v281/Serafine_/164-36.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-23.jpg
http://img.photobucket.com/albums/v281/Serafine_/162-45.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-02.jpg
The actual beam wouldn't have to change in size/width, or only a little bit with heavier beams. Only the beamhead would be bigger than normal, as you can see here: http://img.photobucket.com/albums/v281/Serafine_/176-03.jpg
The sizes and shapes would be dependant of how much energy there was put into, PL, and sort of attack.
It would in my opinion increase the DBZ feeling. :]
(4)
The powerstruggle system in 1.3 is rumored to be upgraded.
How about slowly blinding the loser of the powerstruggle, the closer the beam gets?
It could simply be done by slowly turning on the solarflare effect (the color matching the color of the beam) and increasing the intensity the closer the beamheads get to you.
http://img.photobucket.com/albums/v281/Serafine_/176-41.jpg
http://img.photobucket.com/albums/v281/Serafine_/176-39.jpg
The player himself would fade away slower than the rest of the screen..
http://img.photobucket.com/albums/v281/Serafine_/176-43.jpg
Only the losing player in the powerstruggle would see this..
(5)
A small flash when a powerstruggle starts.. it would only be there for a moment..
http://img.photobucket.com/albums/v281/Serafine_/023-26.jpg
(6) :warning:
2 more pre-punch animations.
The same one over and over get REALLY repetitive..
Like 1 with all kicks, and one with both..
(7)
When in advanced melee, the person waiting for the hits to come is standing like he's hurt.
Kinda cool, but not when you just beat somebody senseless, and avoided all of his hits on top of it. :S A different animation/pose when you are waiting for the opponent to input his commands perhaps? If you aren't low on health, or punched to mush the arrow sequence before that is..
Perhaps a looping animation of both players fighting at hyperspeed would be nice? (exchanging punches and kicks at very high speed, blocking everything) You wouldn't actually control it, just have them do something while "waiting". (no damage either)
The blur effect from a combo would be really fitting here.
They would return to normal speed when executing the arrows.
I think it would make melee much more exciting.. :laff:
(The blur effect could remain when a person is like 2 forms higher than the other.. )
That's all for now.. any comments..? o_o