Ultima2_freeze said:
SoulStriker...
As for the too many multidirectional arrows.... and being beat by a newb because u keep getting them...
Since multidirectional arrows are based on the strength of the attack and the PL difference between the players fighting, i think it actually has more skill to it than you might think. If you are ssj for example fighting a non ssj, you are gonna throw out a bit of multidirectional arrows... now does that mean he's more skilled than u? ..no.. of course it doesn't... but it means he earned it because he got enough power to transform. And once you get enough power it will be a more even playing field, its totally balanced if u ask me.
Next time, please read my post throughly before you reply. I said:
SoulStriker said:
I get them far too often in melee struggles.
I dont mind getting them in normal melee, as I said a few times in my post. I said I hate them in melee struggles, because that area has nothing to do with you or your opponent's strength, because neither of you are actually dishing out attacks. I get them quite often in melee struggles, like sometimes 3-4 of the arrows are "guess" arrows. Most of the time I get 2 at least. I have had two instances where I got none.
As for transformations, *some* of them play a role in the melee. I noticed that piccolo still sucks. For what he gets out of his trans, compared to say trunks, they should reverse when they trans. Piccolo transforms at 1.7 million I believe, and the speed and strength (not powerlevel, strength) he earns isn't even worth waiting for the transformation effects to fade away. I want to use piccolo now because there is a good model for it (go smo go), but its not worth it because he takes too much time to trans, and gets so little for it. They should reduce the pl he needs to trans, and / or increase his transformed str and speed.
I realize that some characters are "bent" on melee, and others on KI attacks, but I don't think piccolo's SBC, masenko, and eye lasers (considering other characters can use each attack, frieza having a laser of sorts), are a fair tradeoff for his lack of melee ability after he transforms. You try taking on a SSJ Trunks with piccolo. Its not even close to even. There beatable, but you have to have alot more skill than they do. I noticed that when you trans, its easier to throw other non-trans'ed people, and alot harder to throw you. I tried it with piccolo, and his advantage in that area is bleak.
Anyway, just wanted to point a few things out. I am not being a 1.2 basher, these problems were in beta 1.0, let alone 1.2. 1.2 is the best version i'v ever played. I played for 4 hours straight yesterday, and the only other game i'v ever done that with was alpha 1.9 / alpha 2.0.
Nice work ESF Team