Lost in space
- Joined
- Jun 7, 2006
- Messages
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In my opinion they need to scrap the default Camera view..
and make an "interactive" camera view.. So basicly during certain events the camera view automaticly zooms in and out to better suit what the player is doing.
Examples:
I spawn in mid air, The camera starts very close, and begins to zoom out to it's set "idle" camera view..
Suddenly a beam comes crashing down on my screen, so i teleport.. the Camera zooms in a bit and gradually returns to its idle cam view.
BAM! I'm hit from the side.. the camera view zooms out and turns to my side to view the side I was hit from... As i recover the camera view gradually returns to the Idle position.
after recovering I swoop. When swoop the default_fov #(number) gradually lowers, this gives VERY worldy view when swoping and can give immersive play..
these are just a few examples tho.. this is just how i think the camera view should work.. it shouldn't be so stiff i hate the stiffness of it to be honest..
As for the ideas sub.. Good stuff.. but i jus wanna remind everyone of my ideas about the swoop Distance and swoop Speed/Time..
1) All players swoop the same distance.
2) This includes SSJ and above
3) This means, krillin will swoop longer to reach the same distance as goku, because of his slower speed. This gives krillin an equal playing field vs goku.
4) This also forces players using faster characters to use more skill, because they'll have to make more accurate swoops before their swoop stops.
For example:
If krillin was to verse SSJ3 Goku, Krillin would use his ability in being able to swoop longer as his advantage, where as SSJ3 Goku would have to use his accuracy and speed, because SSJ3 Goku's speed causes his swoop to end sooner.
5) Because characters all swoop the same distance, but at different speeds. This means all characters have different "KI Burn" rates, BUT they all have the same amount of ki, including SSJ and above.
6) Ontop of this to add a slight tweak.. when a player ascends to the next form, their Ki Powerup rate Increases slightly. This will give the feeling of them having abit more ki, but in reality they're just generating more ki at a faster rate.
Edit---
1 more thing.. I suggest making the spectator view FAR .. FAR... wait here it comes FAAAAAAAAAAAAAAAAAAAAAAAAAR more interesting... I mean this is DBZ.. why is spectator mode so boring =[.. It should be interesting/entertaining to watch two skilled players fight while in spec mode.
Ah this also just reminded me of an old fun game I made up that i believe should be added as an ESF GAME MODE.. It could be called "Survival Mode"..
basicly you have a server.. When people join it.. they're automaticlly put onto a waiting list and is given the option to step out of line into the spectator mode.
so the two people at the top of the list are forced to spawn in.. and you guys could add some fancy introduction for 1v1 that's about to happen. So they start.. in this mode each player has 150 hp instead of 100, and they both fight to the death.. while everyone else spectates.
A timer could be optional for the [ lagger who could somehow mess everything up]...
When a person loses they're put in the back of the line.. and the person who won the match stays in while the next person auto spawns in, and a 3 second count down happens before they fight..
the catch is the player who won Doesn't get any extra health.. so this mode promotes "carefull/skill gameplay" and actually gives a NEW PLAYER the ability to BEAT a pro player because of lowered health from previous fights.
and make an "interactive" camera view.. So basicly during certain events the camera view automaticly zooms in and out to better suit what the player is doing.
Examples:
I spawn in mid air, The camera starts very close, and begins to zoom out to it's set "idle" camera view..
Suddenly a beam comes crashing down on my screen, so i teleport.. the Camera zooms in a bit and gradually returns to its idle cam view.
BAM! I'm hit from the side.. the camera view zooms out and turns to my side to view the side I was hit from... As i recover the camera view gradually returns to the Idle position.
after recovering I swoop. When swoop the default_fov #(number) gradually lowers, this gives VERY worldy view when swoping and can give immersive play..
these are just a few examples tho.. this is just how i think the camera view should work.. it shouldn't be so stiff i hate the stiffness of it to be honest..
As for the ideas sub.. Good stuff.. but i jus wanna remind everyone of my ideas about the swoop Distance and swoop Speed/Time..
1) All players swoop the same distance.
2) This includes SSJ and above
3) This means, krillin will swoop longer to reach the same distance as goku, because of his slower speed. This gives krillin an equal playing field vs goku.
4) This also forces players using faster characters to use more skill, because they'll have to make more accurate swoops before their swoop stops.
For example:
If krillin was to verse SSJ3 Goku, Krillin would use his ability in being able to swoop longer as his advantage, where as SSJ3 Goku would have to use his accuracy and speed, because SSJ3 Goku's speed causes his swoop to end sooner.
5) Because characters all swoop the same distance, but at different speeds. This means all characters have different "KI Burn" rates, BUT they all have the same amount of ki, including SSJ and above.
6) Ontop of this to add a slight tweak.. when a player ascends to the next form, their Ki Powerup rate Increases slightly. This will give the feeling of them having abit more ki, but in reality they're just generating more ki at a faster rate.
Edit---
1 more thing.. I suggest making the spectator view FAR .. FAR... wait here it comes FAAAAAAAAAAAAAAAAAAAAAAAAAR more interesting... I mean this is DBZ.. why is spectator mode so boring =[.. It should be interesting/entertaining to watch two skilled players fight while in spec mode.
Ah this also just reminded me of an old fun game I made up that i believe should be added as an ESF GAME MODE.. It could be called "Survival Mode"..
basicly you have a server.. When people join it.. they're automaticlly put onto a waiting list and is given the option to step out of line into the spectator mode.
so the two people at the top of the list are forced to spawn in.. and you guys could add some fancy introduction for 1v1 that's about to happen. So they start.. in this mode each player has 150 hp instead of 100, and they both fight to the death.. while everyone else spectates.
A timer could be optional for the [ lagger who could somehow mess everything up]...
When a person loses they're put in the back of the line.. and the person who won the match stays in while the next person auto spawns in, and a 3 second count down happens before they fight..
the catch is the player who won Doesn't get any extra health.. so this mode promotes "carefull/skill gameplay" and actually gives a NEW PLAYER the ability to BEAT a pro player because of lowered health from previous fights.