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- May 15, 2002
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i have an idea for a stamina bar. Now a stamina bar will allow you to watch the moves you perform that it can't happen too much. Also, the ki bar would have to drain a little more slowly.
whenever you swoop, it should drain a little from the stamina bar. If you do simple melee, that would also drain some from the stamina bar. The chain attacks with simple melee makes it a lot harder to block and people complain it's a problem. if you do a swoop, simple melee, swoop, simple melee, it shouldn't be so continuous. with the implementation of a stamina bar, it would be possible to link around 3-5 hits. your stamina bar would drain if done the max amount of chain hits. You would then have to wait for your stamina bar to recharge. While it recharges, you are seen in a tired animation. If desired to continue to do hits, while you are in tired animation, just right click and health would be drained and transferred to your stamina bar, so you would not be in the tired animation.
Another aspect of the game affected by the stamina bar would be the beams. Many times in the show players would charge super fast their signature moves. Goku did it, Vegeta did it as well. If you are charging an attack at regular speed, your stamina bar would drain very little, so that after the attack it would have drained a little. At the moment, charging with the left mouse button and right click would pause the charging. Instead of right click pausing the charging, it should make your signature attack charge much faster. about 2 cm each right click. The downside would be that your ki bar would take out as much as needed to fully charge the attack while your stamina bar takes out a lot as well. So if you would want to do a quick kamehameha, charge with the left mouse button, click the right mouse button a few times to make it full, and shoot. Ki usage would be the amount needed to make it a fully charged attack. Stamina bar would be down greatly. This fast charge would not be spammed because of the stamina bar. This would allow for fast-charged signature moves.
whenever you swoop, it should drain a little from the stamina bar. If you do simple melee, that would also drain some from the stamina bar. The chain attacks with simple melee makes it a lot harder to block and people complain it's a problem. if you do a swoop, simple melee, swoop, simple melee, it shouldn't be so continuous. with the implementation of a stamina bar, it would be possible to link around 3-5 hits. your stamina bar would drain if done the max amount of chain hits. You would then have to wait for your stamina bar to recharge. While it recharges, you are seen in a tired animation. If desired to continue to do hits, while you are in tired animation, just right click and health would be drained and transferred to your stamina bar, so you would not be in the tired animation.
Another aspect of the game affected by the stamina bar would be the beams. Many times in the show players would charge super fast their signature moves. Goku did it, Vegeta did it as well. If you are charging an attack at regular speed, your stamina bar would drain very little, so that after the attack it would have drained a little. At the moment, charging with the left mouse button and right click would pause the charging. Instead of right click pausing the charging, it should make your signature attack charge much faster. about 2 cm each right click. The downside would be that your ki bar would take out as much as needed to fully charge the attack while your stamina bar takes out a lot as well. So if you would want to do a quick kamehameha, charge with the left mouse button, click the right mouse button a few times to make it full, and shoot. Ki usage would be the amount needed to make it a fully charged attack. Stamina bar would be down greatly. This fast charge would not be spammed because of the stamina bar. This would allow for fast-charged signature moves.