Kama said:
Well.. the whole basic thing really is kind of another strategy and skill factor. You have to manage your energy and how much you have and how much is good to use at certain times.
If it wasn't like that, people would just swoop around for 10 minutes at a time, and if you've ever seen two skilled players fight, its mostly just evading each other and most hits are landed when the other person needs to stop to recharge.
It's just another skilled part of the game to master. Why simplify a game?
basically what we're suggesting is more close to the show imo. they would go after one another until they were tired. they never had to recharge their energy, the only reason they powered up was to become stronger (thus i suggested powering up would raise your PL to your PL ceiling in the suggestion). energy in the show wasn't infinite, something you could always call upon. in the show using a blast would take up a lot of their energy. such as goku vs kid buu when goku shot the kamehameha at him. thus there is still energy conservation needed with this gameplay
esf's gameplay relies basically on who can manage ki better. this system is basically you're given ki that you can recharge at will, the one who is left without any ki left would eat the dust. as gameplay, i don't see any problems with this system (such as if it wasn't dbz related). but since it is a mod based on dbz, i'd like it to be as close to the show as possible without spoiling it too much, such as unbalancing, etc. the flaws i see with this system are:
1. it isn't very DBZ like. they never had infinite ki they could call upon, or never recharged their energy in the middle of the fight. the reason they powered up (take note of the word powered up) was to increase their power or strength
2. beams are spammed left and right and people get annoyed with this. the system we are suggesting rids of this problem.
3. powering up seems like recharging, or getting fuel back. powering up should be like what it says, powering up, becoming stronger.
this way of playing, managing ki, is a good system. but personally i'd like to see a more dbz system integrated into the game. not to make it 'easier' but to make it more 'dbz-like'. faster fights (no stopping to recharge), longer strides of going at each other, worrying more about how to attack than manage ki, and beam spamming cut down.