Then just put -1 kill to the guy who self destructs o-o.Thats what i mean as spamable. "Hey im about to die. Well you cant have the kill, ill blow myself up and even cause you damage"
Such a way of thinking has no place in deathmatch. Though i guess you can still land and shoot a final flash in to the ground if you want. The only way that move would not be useless if we had a CS type of game mode where once you are dead you stay dead until the end of the round and people actually cared about teamplay in the game.
But sadly any sort of teamplay in ESF is considered lame these days by the player community. (at least in europe)
Last man standing wouldnt work with the suicide attacks. Last team standing would, since you would bring your team down by loosing a man.last man standing game mode. wouldn't be a bad thing i guess.
You have never seen a fight between 2 runners have you XDI'm not trying to justify the suicide attacks as i hate them myself in ecx lol.
But as far i know in the current esf the fight even between equals is pretty fast though.
As someone who played in quite a few clan matches (though ours were mostly 6 v 6) i can tell you that doesnt happen. The most common tactic is kill someone first and then while he respawns, help a teammate kill the next guy. People dont have enough time for full on beam charging before they get meleed. ^^Yeah , i gota agree with Plakman , if there was lets say 10v10 Team match for last team standing , the whole match would be done in like 5min tops.
Becouse few of guys would go for melee , while rest would charge for genkidama/final flash/kamekameha/etc so after their mates get away , they use them , and kaboom , match is done in 2min
I wasnt talking about team deathmatch , i was talking about team vs team in last team standing , so you dont respawn before the one team is down completelyAs someone who played in quite a few clan matches (though ours were mostly 6 v 6) i can tell you that doesnt happen. The most common tactic is kill someone first and then while he respawns, help a teammate kill the next guy. People dont have enough time for full on beam charging before they get meleed. ^^
Hence why its even more important to engage the entire team first and gain the upper hand by getting that first kill.I wasnt talking about team deathmatch , i was talking about team vs team in last team standing , so you dont respawn before the one team is down completely
I think you're mistaking "balancing" with something else.And this guys is why its hard to get esforces alive ...To get really good game you must balance it so it's good to play. If it's not balanced imagine this : Goku SSJ3 comes to a farmer - farmer shoots goku with a shotgun and Goku dies. That wouldn't be logical, right? It's same with other game features. They must balance it so it's more realistic.
You're talking about Farmer With Shotgun, here, man. This is the baddest mo-fo to ever hit up West City. He doesn't summon the Eternal Dragon, Shenron asks him politely if he can come out of the Dragon Balls.But at the same time the ingame character of "The Farmer" can't just be blown away by SSJ3 Goku just because SSJ3 Goku is SSJ3 or because "Farmer" just entered the server XD
I'm sure I'm not... If the features aren't balanced e.g beams it can get so wrong... If the bullet is not balanced against the goku's strength then the bullets strength must be over goku's strength and that the balance. Bullet < Goku not Bullet > Goku. Developers must fix all those < and > or = so it's logical and realistic. And it's done by values as far as i know.I think you're mistaking "balancing" with something else.
You must be talking about 1.2.3 ? In it , as I have heard, characters weren't balanced that good. In the Final 1.3 the balance should be more realistic or at least more fair. e.g it will not be the character it self that makes him strong ,but the PL (that just example , I don't know how it will be in game)Krillin is most stupidly balnced, only one transormation = SSJ3 level. He's weak chracter comparing to others (manga/anime).