Death from Above
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2 years is a long time for things to change
Back then we obviously weren't using PhysX
Back then we obviously weren't using PhysX
PhysX? Holy shit.Back then we obviously weren't using PhysX
I'm sure we can look into server side settings for it. I'll pass that onok thats nice.....could u add a extra command for it? so player who want it to stay can have it stay as long as they wont? so it wont fade automatly away?
and what else you gonna do destroyable?
It was announced a couple of weeks ago we were adding PhysXPhysX? Holy shit.
The broken bits shouldn't fade away. Or does it mess with FPS much?It will remain broken and fade away like dead player characters.
Don't worry, it'll just be processed by your CPU, I think. A tad less efficient, but if you have a decent CPU, it'll be fine.My radeon isn't supporting PhysX :
Damage?To well.. Will the question or only this map still have damage?.
Really depends on the amount of chunks in the end. While we can use instancing and possibly GPU acceleration for NVIDIA GPU powered ppl :-D the mapper should always keep in mind a certain limit and it is probably best to remove debris at some point.The broken bits shouldn't fade away. Or does it mess with FPS much?
I'm disliked in ESF... So universally... I'd rather say not. I think you might be a bit mad. Calm down.Why are you even here, Aurum? You're universally disliked, you add absolutely nothing to conversations and all you do is ***** and moan. Is there really no place else that you can call home?
I'm disliked in ESF... So universally... I'd rather say not. I think you might be a bit mad. Calm down.Why are you even here, Aurum? You're universally disliked, you add absolutely nothing to conversations and all you do is ***** and moan. Is there really no place else that you can call home?
That looks COOL!http://esforces.com/uploads/images/potw/POTW-23-June-2013.png
Edit by Raven: "This is not 3DS Max. This is a real-time preview of dynamic destruction"
Sucks to have a Radeon GPU, then. Unless you tell me i5-2500 @ 3,4GHz is good enough!Really depends on the amount of chunks in the end. While we can use instancing and possibly GPU acceleration for NVIDIA GPU powered ppl :-D the mapper should always keep in mind a certain limit and it is probably best to remove debris at some point.