Fumoffu!
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We could make the transformation times a cvar, but I think it's better we leave it at one set value.Krazy-Killa said:Sweet Joe. Custom Transformations, here we come!!!
I see transformation times won't be modifyable.
You'll have complete control over the pitch/yaw/roll, and the movement in general. You can also tell it how to go from position A to B. For example, you canKrazy-Killa said:Another question, about the camera movement. Will you be able to control pitch, yaw, and position of the camera, or just the normal x,y movements?
Look at my dev journal post, you'll have to type code like that. If that's difficult for you, then yes, it will be hard to make your own transformations.SSJ Shin Carl said:Will it be difficult to make our own transformations?
Now people will have motivation to learn how to code. Good work Joe,Pcjoe said:Look at my dev journal post, you'll have to type code like that. If that's difficult for you, then yes, it will be hard to make your own transformations.
Wow, that's some really awesome **** there. :laff:Pcjoe said:We could make the transformation times a cvar, but I think it's better we leave it at one set value.Krazy-Killa said:Sweet Joe. Custom Transformations, here we come!!!
I see transformation times won't be modifyable.
You'll have complete control over the pitch/yaw/roll, and the movement in general. You can also tell it how to go from position A to B. For example, you canKrazy-Killa said:Another question, about the camera movement. Will you be able to control pitch, yaw, and position of the camera, or just the normal x,y movements?
A) Interpolate in a strait line from A to B
B) Rotate from A to B using the player origin as the rotation point.
C) Instantly reposition the camera to point B, no interpolation.
D) Acouple other fancy ways i cant think atm ^_^
The rotation of an object is on a different 'timeline' then the movement of the object. For example, you make the camera origin blend from point A starting at 0 seconds to point B at 6 seconds. During that 6 seconds, you can make the camera look left at 2 seconds, rotate to look at the sky at 4 seconds, and rotate to look at the player at 6 seconds.