but he won't see his own unique transformation if he transforms because he has your script, right?. Maybe you can make it like this: if the other person has the needed models/sounds/sprites for your transformation and if you transform, he sees your transformation. If he transforms himself, he'll see HIS own transformation. But if he doesn't have the files, he'll see his transformation if you transform. (sorry for the bad english )Pcjoe said:If you send them your transformation script file and the custom sounds/sprites/models you precached, yes, they'll beable to see your unique transformations.
Um... No?Canon's Food said:but he won't see his own unique transformation if he transforms because he has your script, right?. Maybe you can make it like this: if the other person has the needed models/sounds/sprites for your transformation and if you transform, he sees your transformation. If he transforms himself, he'll see HIS own transformation. But if he doesn't have the files, he'll see his transformation if you transform. (sorry for the bad english )
I'm assuming you are adding clipping for the camera, in case someone transforms near a level surface. (using tracelines or w/e, you can shoot out a zillion of them because it's client side )Pcjoe said:You start transforming, the camera teleports across the level, and all you can see is the huge rock between you and the ring.
Ofcourse Hmm, guess your character will still be visible, but it would still be kinda akward.Kurt said:I'm assuming you are adding clipping for the camera, in case someone transforms near a level surface. (using tracelines or w/e, you can shoot out a zillion of them because it's client side )
thanks ^_^Kurt said:Sounds like a cool feature to me. Good job, Joe.