Basically I no longer want to see the quick hit we have right now
that just sends you into a wall.
But heres my idea.
If you and your opponent are Holding secondary attack button.
While coming at each other. There will be fists flying all over the
place and kicks. At the same time it'd be cool to see the characters
move side to side/forward and backward while the melee struggle
takes place. Who ever wins the melee struggle will do that quick
hit and throw their opponent down/up/left/right anywhere.
You must also hit primary/secondary fire button repeatadly to
win. But if your weaker all you need to do is hold down the
secondary attack button to automatically hit back w/o putting too
much energy into it. giving the strongest a disadvantage at the
same time giving you just a bit of advantage.
If you block while your opponent comes at you with melee
there should be a melee - to - block struggle where you gotta try
to block all of your opponents hits by repeatadly hitting primary
and secondary attack buttons. If the guy blocking the melee struggle
wins he doesn't hurt you instead he uses ki to push you back
(Ever seen that attack where they just used some kind of
"invisible force" to push their enemies back?) Like that. But if you
get pushed into the wall/floor/ceiling you'll get hurt.
But if you do not hold secondary attack button and instead press
it at just the right moment your enemy will be thrown back. Unless
your enemy was blocking all along.
that just sends you into a wall.
But heres my idea.
If you and your opponent are Holding secondary attack button.
While coming at each other. There will be fists flying all over the
place and kicks. At the same time it'd be cool to see the characters
move side to side/forward and backward while the melee struggle
takes place. Who ever wins the melee struggle will do that quick
hit and throw their opponent down/up/left/right anywhere.
You must also hit primary/secondary fire button repeatadly to
win. But if your weaker all you need to do is hold down the
secondary attack button to automatically hit back w/o putting too
much energy into it. giving the strongest a disadvantage at the
same time giving you just a bit of advantage.
If you block while your opponent comes at you with melee
there should be a melee - to - block struggle where you gotta try
to block all of your opponents hits by repeatadly hitting primary
and secondary attack buttons. If the guy blocking the melee struggle
wins he doesn't hurt you instead he uses ki to push you back
(Ever seen that attack where they just used some kind of
"invisible force" to push their enemies back?) Like that. But if you
get pushed into the wall/floor/ceiling you'll get hurt.
But if you do not hold secondary attack button and instead press
it at just the right moment your enemy will be thrown back. Unless
your enemy was blocking all along.