Resting in H.E.L.L
Banned
- Joined
- Dec 1, 2009
- Messages
- 234
- Best answers
- 0
Yeah, that's exactly what I want to hear. I want to hear how you'd tweak it... Seriously, I don't know how many times I've stated that I'd love to hear other peoples creative inputs, instead of just "sux" or "like it"....TBH I find the OP's "in-depth" details terrible. For the game mode to work and not be underplayed, it should be something much less generic as limiting the people count to 6, giving HP for kills and restricting awesome game features. Perhaps I'll do my take on how the Boss Mode should be later on.
I want people to get engaged here.
But what exactly did you mean that I was "restricting awesome game features"? We need this mode to be balanced, just keep that in mind. Also, you can play any other game mode and transform all day if you want to... I think people can do without trasnformations for ONE game mode (except ofcourse the boss who starts off transformed). We want something unique here, otherwise we'll just end up with nothing.
I remember playing Starwars Battlefront 2, and there was a mode called Hero mode which everybody loved.. Basically everyone with blasters all fighting 1 Jedi with force powers. It was a lot of fun. This is akin to that, but DBZ style.
Would you prefer that the boss also get 10hp per round AND get 20hp per kill? Gotta keep it balanced remember.... so let's see if you can put your money where your mouth is here and come up with some good ideas, otherwise it's just tough talk.
I HAVE AN IDEA!! How about instead of the boss getting 150hp and limiting the players to 6, we can make it scale!! So say the boss gets 12hp per player who joins the other side... so if it's 1v1 he'd have 112hp, if it's 2v1 he'd have 124, 3v1 he'd have 136 etc.... (and he's the only one transformed don't forget that)
Last edited: