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New advanced melee idea (I think its simple enough | No replys??)
This is gonna be pretty simple I think, the animations will take more time.
Every character has the same styles which you can differ from the character stance animation (Kung Fu style. Every character has different animation even if its the same style, its cooler)
It switches like you choose Kamehameha and everything else.
Examples:
stance 1) Specializing in medium - slow speed stunning hits
stance 2) Powerful knockback hits chargeable (speed is determined by charge) more charge the more distance it goes and the more damage. Good for series of knockbacks like the show with Zanzoken(teleport) and stuff
stance 3) Fast and weak hits
If you want you can put different speed of running for each stance.
And there could be lots of more stances, maybe a few different styles for each character (Androids and stuff like that should have only street style)
You hit be left clicking(Punches) and direction and right clicking and direction (kicks) When you release mouse you walk as usual.
KICKS ARE SLOWER!!! and stronger.
And yes I do mean, hit the air possible (Like just clicking and you dont need someone around to hit)
Its free and interrupt able, not like the shield bubbles in 1.2 and stuff like that.
Second thing is dodging, which is too possible all the time, don't need to be near someone to dodge. Of course each character and his own way of dodging(rolling, hopping sideways and like that) The buttons will be something like
"K" button dodge left
"L" button dodge right
The Third thing is to make Zanzoken (Teleport) a bit different: since its super fast movement and not teleportation you should see your character as fade and see it moves in a very fast movement and this way you know where to stop and less of gambling on about where it supposed to stop so I can hit him. Do this kind at least on the advanced melee.
Edit: "After reading See reply number 8, its idea continue and edit"
Hope you like it, Salute! :devsmile::devil:
Reply are very important to me!! please reply:yes::laff::fight::devil:
This is gonna be pretty simple I think, the animations will take more time.
Every character has the same styles which you can differ from the character stance animation (Kung Fu style. Every character has different animation even if its the same style, its cooler)
It switches like you choose Kamehameha and everything else.
Examples:
stance 1) Specializing in medium - slow speed stunning hits
stance 2) Powerful knockback hits chargeable (speed is determined by charge) more charge the more distance it goes and the more damage. Good for series of knockbacks like the show with Zanzoken(teleport) and stuff
stance 3) Fast and weak hits
If you want you can put different speed of running for each stance.
And there could be lots of more stances, maybe a few different styles for each character (Androids and stuff like that should have only street style)
You hit be left clicking(Punches) and direction and right clicking and direction (kicks) When you release mouse you walk as usual.
KICKS ARE SLOWER!!! and stronger.
And yes I do mean, hit the air possible (Like just clicking and you dont need someone around to hit)
Its free and interrupt able, not like the shield bubbles in 1.2 and stuff like that.
Second thing is dodging, which is too possible all the time, don't need to be near someone to dodge. Of course each character and his own way of dodging(rolling, hopping sideways and like that) The buttons will be something like
"K" button dodge left
"L" button dodge right
The Third thing is to make Zanzoken (Teleport) a bit different: since its super fast movement and not teleportation you should see your character as fade and see it moves in a very fast movement and this way you know where to stop and less of gambling on about where it supposed to stop so I can hit him. Do this kind at least on the advanced melee.
Edit: "After reading See reply number 8, its idea continue and edit"
Hope you like it, Salute! :devsmile::devil:
Reply are very important to me!! please reply:yes::laff::fight::devil: