New Member
Joined
Jan 21, 2003
Messages
290
Best answers
0
read the ZHLT helpfile:

Bad surface extents:
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
It doesn't come up as a problem though, I have some other problem when I check for problems: Solid Entity (button_target) is empty and the same thing but (func_breakable). I didn't get a help file with mine :(.
 
New Member
Joined
Jan 21, 2003
Messages
290
Best answers
0
if it says its empty its not there, which confuses me, but just select go to error and press delete. that usualy fixes it.
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
Alright that is solved, now to check on the texture problem...
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
Okay I have it up and running again but my r_speeds just won't go down. Since I am still new to r_speeds I am nut sure which things lag the game. Although I know some. These could be giving me a problem

-Planets (lots of poly's)
-The New Light textures (inside the house is lagging now)
-The Stadium lights (as in the brush)
-The flickering light (although I was told light didn't lag still...)
-The amount of steps I have one the stands (12 instead of 3 big ones)

If you can help me cut down on stuff I would appreciate it
 
New Member
Joined
Mar 24, 2003
Messages
69
Best answers
0
Here's some suggestions.

Try scaling up some of your textures. This will reduce the amount of polygons needed to render certain surfaces. Be careful, this might make some textures look ugly and misalign other textures.

Also, some nifty hint brush usage might help out a bit. I can draw up a few example images when I get home.

Here are a few links to tutorial relating to hint brushes and reducing r_speeds:

Advanced R_Speeds Control

Hint Brush Tutorial

Polygon Reduction Methods

Hope all this helps :)
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
Okay thanks for the information. So if I understand correctly you just make joints func_wall's right? Or everything?
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
I have not had much time to update my map, but here and there I have done a couple of things. I just need your input now.


Should I do that? Do you have any suggestions?


Should I thicken the side of the light?


Is this high enough for you guys?


Do you know how to make the underneath of the pillars become lighter?

*EDIT* I spelt two as tow sorry wasn't paying attention

All my rooms have are 1 table and 1 light, should I put back the couch or maybe a chair?:rolleyes:
 
New Member
Joined
Jan 21, 2003
Messages
290
Best answers
0
rooms need a lot more stuff in them, it looks like its being renovated or sumfino_O come on! this is the grand kai's place! luxury....lots of furniture....you get the idea:p
 
New Member
Joined
Apr 13, 2003
Messages
96
Best answers
0
The textures are a big big.....
But it looks cool :yes:
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
I knew I had to add something in the room, my big focus was on the lights. Do they look okay or not?

*EDIT* I changed the lights it is in the first link.
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
Okay I finished the light and added a bed in the room. I tried a TV stand but it was taking too long to fix the coplar plane issue so I deleted it all together. All I need to do now is a couch in each room and reduce lag and it will be out.

**EDIT** I added the bed now for the lag reduction and under the pillars is black still... should be out for 1.1, whenever that is ;)!
 

Users who are viewing this thread

Top Bottom