ive began editting my juggernaut into a workable base model, ive kinda of ran into a wall in the process. perhaps some of you modellers here can help me out.
the arms on the juggernaut were ball jointed. and they worked wonderfully, since juggernauts armor covered up the parts of the shoulders. on the base model however i want to have them bare, and i cant very well have bare ball jointed shoulders.
i opted to use the same arms as well so i deleted the caps and connected the verts, they were both 8 sided so they went without a hassle. the problem is that i can tell by looking at them that they wont deform worth a flop. but me in my near abandonment of 3d character modelling til lately, i cant think of how im going to make them any better >_>
theres a shot for the drawovers and such, i appreciate any help i can get ^^
(and for the record, that is a picture of gambit in the viewport background)