Even with what the team had put on the main webpage sounds a lot like melee as it is now, don't you think Culex? I mean, you swoop at someone and hit them. The only thing that's different really is the method of hitting. My melee concept has exactly what the team has on the main page, only with modifications to make things flow quicker. Blocking actually would shift the burden of movement onto the attacker, as if you were blocking auto-punches, I'd have to teleport away or be stunned for a moment and you'd hit me or if I knockbacked you and you blocked, you'd be able to swoop right back at me and get an attack before I could really do anything other than teleport away or block myself. I don't know what you're talking about with the can't target them problem. I know it's harder to target people in Steam and some admin mod servers, but I don't even think targetting will be in 1.2, from what I undersetand. Some of the team member have actually told me that they like my melee concept enough that they might use some portions of it, probably concerning the combo system since I was told they planned on moving the combo command input to be during the auto punches like my concept said. Also, PcJoe has posted in this thread, saying how he likes my idea, so saying things like "Just stick with the one that Joe has planned for 1.2, then throw it away from something news later" is basically going off of old information. I don't know.