Please realise carnage, that alot of the things you mention are going to be or already have been adressed by the team for 1.3.
As for the fall from swoop i agree it should be removed, though its an important part of fighting in 1.2, because it means you dont have to charge your ki quite so often, if it were removed i'd like to see swoop costing a bit less ki.
As for running, its just another tactic, and if you fall for it, its not really the teams fault, you could use it to your advantage. If anything this adds more to the gameplay than the only way to win is being on the offensive, trying to beat the other guys angle is all well and good, but i'd rather use everything i can to my advantage instead of jumping in headlong because i know there is less of a chance of winning if my opponent uses better angles. Its much more sensible to let your attacker try his best to hit you, avoid it, and when he's low on ki attack back, thats not cheap it's sensible. It wont work on some players cuz they get wise to it and start to be more defensive themsleves, so then again you have to change your tactic by putting pressure on them in a way that wont put you at risk. I see what you say about chasing somebody to get blocklamed, but in the end, you fell for it, you attacked them in a predictable enough way that they gained the advantage. I see no reason to blame the game for having a larger variety of tactics, the main reason i wasnt so keen on 1.1 was because there was less of the tactics, it was more about reaction time and "skill" therefore it became less about how intellegant you are and more about how use you are to the controls imo.