Sephize said:
i wonder if david ever heard of a block button for kiblast, a teleport for a generic and beamjumps...
If thats your arguement against adapting your tactics to suit your enemy then you deserve to be beaten by people who take the time and effort to think ahead. What i suggested was merely
one of the many things you can do to provoke the enemy's behaviour to your advantage. On friday i joined a public server and i was fighting a player as cell, who beamjumped continuously, teleported like mad and continously beam spammed special beam cannon, did i complain that it was the games fault? no i decided i was going to use my brain to do my best to outsmart him, many times he killed me because
I wasnt good enough to catch him or stop his special beam cannon. However his pattern became clear, and when he was going to sbc me i knew to teleport, i knew when he was going to beamjump and so changed my attack pattern accordingly. Like Bruce Lee said "be like water my friend", the ability to adapt to any situation or tactic is what makes a good fighter. I'd like to ask why you feel the need to personally attack me? Opinions on gameplay is what is important here, not how much i play the game. If you really want to know how much i play the game, ive played a hell of a lot of esf the past week or so, 3-4 hours a day, some days more depends if i sleep or not.
Carnage said:
Tactics increase duration of interest but only for so long.
look at chess, been around for hundreds of years and its not going to die out anytime soon. Imo games based on skill die the most easily, as skill is the ability to conform to a set of requirements, people can do that with practice and repetativeness, repetative gameplay is less interesting, the thing that keeps those sorts of games alive is the satisfaction of getting things right. Tactics however are forever changing and have no boundries as they depend on both opponents, manipulation, situations, skill itself, and personal preference/abilities. Tactics depend on skill and intellegence, so i find that its much more satisfying to tactically outsmart my enemy rather than being able to perform certain actions better, each to his own though. I feel that esf should benefit from both.
However, many of the tactics are too wide spread in 1.2 though, stuff like ki blasts after simple melee/advanced melee, when i started playing 1.2 (the day it came out virtually) i swear i was the only person who did that for about 3 weeks, then i come back 2 weeks later, and everybody was doing it. So yes i understand what you mean. I completely agree the 2 hit knockback is bull, and way too easy. Advanced melee is based on luck and maybe the arrows should be faster, infact advanced melee needs quite alot of tweaking, there are however some tactics in it, but its so uncontrably random its hard to make the tactics work. Throw is rediculous, and takes too long. Beamjump needs tweaking, etc.
Ive not once discouraged anybody from stating their opinion as long as they arent just *****ing in a way that doesnt help. Things ARE being changed, and sure you can suggest idea's over and over, but *****ing and saying the team is doing a bad job when you dont even know what they're changing makes
no sense. You seem to think nobody listens and nobody cares that you want to balance the game, but the point is, the team
does listen and
does care about the game being fair, so i think its time you get of your high horse and realise that the team are trying damn hard, they like
good, well constructed idea's, they dont like it when the public resort to cynicism and insisting that they know best and insulting the beta testing team and making unfounded claims that the team dont undersand or see where the comunity are comming from. Its insulting and unappriciative, and quite frankly i find it depressing that the community finds that their only way to get their point across is through provocative criticism. Well thought out well written idea's will prevail over moaning and complaining.
I didnt read this earlier but i read it while rereading scince i posted:
Carnage said:
Sorry david but they are right. I am VERY well aware of the difference between laming and gameplay. I am aware that being defensive is gameplay, but some people push it beyond its limit. Have you ever fought a super runner, not the one that sucks at it? You will find soon enough it's as fun as getting banged by the entire server. As I said before, the only way to really win a runner is either : be super good (which is rediculous, people are not bots that do everything perfect) or become a runner yourself, waiting only for the other to make a wrong move. ESF IS SUPPOSED TO BE FASTPACED, as many say themselves. Chasing a runner is EVERYTHING BUT fast paced, it is so slow, it makes me want to slap myself so that I can just stay awake. As kai once put it perfectly "wake me up when he moves" because that's exactly what happens. I enjoy ESF but when I encounter one of these, I really get irritated especially when they start talking like you, that it's tactics.
For these "super runners" I believe this can be solved very easily, by making beam jump a small burst. I dont think it'd be impossible to catch up with anybody who runs away all the time as long as they cant beamjump all the way across the map. Ive met runners before, but few that i knew if i didnt put in enough effort i cud catch. Somebody will have to show me what they mean, because ive never met a super runner, but i asume the only way they can do that is with beam jump.
as for the unable to block ki blasts/generic balls, im pretty sure thats being changed.