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Ya, I'm not flaming, I'm just saying that this is far from the best that can be done.
So take it upon yourself to do better instead of *****ing if it's so simple.Carnage said:Ya, I'm not flaming, I'm just saying that this is far from the best that can be done.
Basicly you cant get rid of thisKarrdeKNR said:And keep in mind, the ppl who really liked 1.1 started out playing then. 1.1 is so very inaccesible to new players since the learning curve is just nuts and it would drive many ppl off. Sure, you mightlike it better, but you'll be playing with the same ppl forever because most ppl would drop it right away since they couldn't even hit anybody once.
Heh, wish it were THAT simple, but what would you know about what happens in esf anyway? As far as I know you only play in closed beta sessions and the only info you get is through these forums.Kama said:So take it upon yourself to do better instead of *****ing if it's so simple.
1.1 wasnt hard, it was hard when you played against pro.Carnage said:Heh, wish it were THAT simple, but what would you know about what happens in esf anyway? As far as I know you only play in closed beta sessions and the only info you get is through these forums.
Speaking of that, the only 'team' member I've seen is prozac and cold steel, even that was only once. Then how can you know what bothers people?
Yes, 1.1 is too hard for most, I started at 1.0 so I got a headstart. I'm not that idiotic to keep my view on that. You probably have already seen some of my suggestions to make both parties somewhat happy. I've even contacted several team members to get my suggestions through or at least discussed. So far, I didn't get a negative response but I still don't know if anything is used or not so I'm still left in the dark.
So I'd appreaciate it if you would be less of an *beep* tyvm
You're joking right? I'm on the team, I attend the meetings, I talk to the rest of the staff. Indeed, what would I know about what happens in ESF.Carnage said:Heh, wish it were THAT simple, but what would you know about what happens in esf anyway? As far as I know you only play in closed beta sessions and the only info you get is through these forums.
Speaking of that, the only 'team' member I've seen is prozac and cold steel, even that was only once. Then how can you know what bothers people?
im playing on public servers frequently aswell >_>Carnage said:Speaking of that, the only 'team' member I've seen is prozac and cold steel, even that was only once. Then how can you know what bothers people?
A lot of that stuff will be, or is already changed in the inteam:Carnage said:Excuse me, but you call this balanced?
Without turbo your melee damage is minimal (probably how it should've been) but with turbo it's almost rediculous. Throwing is unblockable as soon as it's initiated and costs hardly any ki. Adv melee doesn't have a nomeleehittime. Beamjumping is unbalanced and hurts quite a bit with turbo. Buu is unbalanced, trunks is unbalanced, rolling exploit is unbalanced, ceiling exploit is unbalanced, the uuh... "stop-roll" glitch is unbalanced and adv melee glitch is.. well... somewhat unbalanced (as it is still blockable to a certain degree), PS char switch is unbalanced, kiblast damage is unbalanced (actually it's the turbo that causes lots of trouble).
So we're supposed to keep in contact with whoever in the community wants that? Some of us do. I personally hate having to deal with people that I don't , know nagging about stuff I need to do according to them, especially at times I'm doing non-esf stuff. If you have suggestions, use the suggestions forum. (Same for testers, if you want your ideas considered, show up at the once in a month shared meeting with the team).Speaking of that, the only 'team' member I've seen is prozac and cold steel, even that was only once. Then how can you know what bothers people?
sry for my bad english still learning it ..Grega said:Althou i like this version more than 1.1 i still agree with Carn on 1 thing. Simple melee is to easy to pull of 2 hits and the limit isrediculus.
So basicly you say the people that play esf regularly and don't like it, just whine and don't have constructive suggestions to make . If you have constructive suggestions, use the suggestions forum. That's what it is there for. If we don't move to the mountain, move the mountain to us.Carnage said:Ugh, I'm not saying you should be best friends with ppl that play esf, but you could ask them for something they'd rather see different or new or whatever. The suggestion forum is hardly used by people that play esf regularly and most actually agree that 1.2 is way too slow and and restricted to stay interresting.
I did not intentionally change the turbo damage increase, so this might be a bug or some kind of mixup. I'll look into that, or get a tester to look into it.Carnage said:The turbo is far from the same. That's one thing I mean, anyone who plays esf knows that anything + turbo = huge damage. A kiblast for instance can do 20 hp just with turbo on, not to mention a fully charged generic beam.
I said Trunks will get new attacks, and the player characteristics will be worked through. Joe is responsible for the advanced melee, I don't know its glitches by head and I'm to lazy to go through Mantis for this now. I do know there are some glitches in it that are serious enough for us to consider another small patch between 1.2 and 1.3.Carnage said:Second, with trunks I meant his melee, not his lack of attacks and you THINK they are bugs? I suppose this proves my point that you don't get enough info there to work effectively seeing as you're also a coder. I don't know if PcJoe knows all this and I don't think you are doing a bad job, you just need to get of that chair that makes you think what you are doing is perfect.
http://home.student.utwente.nl/h.vanwelbergen/esf/powerstruggles.pdfCarnage said:I'm not even blaming you all, some individuals (not gonna mention names here) seem to think that they are gods and can whipe their butts with the suggestions that they don't like (of course there are a few that I would do the same to ^^). Anyway, my point is to snap out of it and actually listen to the community instead of locking yourself in mountains and assume everybody will love the next release. Or you could at least give us some hints on some what you are going to be using, keeping everything under the covers until you're nearly done is one way to get a nice excuse to not listen to criticisme.
Most of that poo poo is from other forum members or some over-protective testers and not from the team. Most of us like honest, constructive critisism more than the usual butt-kissing.Carnage said:I'm not trying to start a war here, but I am getting kind of fed up with some po0 po0 that we're given when we cricitise something.
No, that's not what I'm saying. I'm saying that most dont even bother to read the forums because they think they can't make a difference anyway.harSens said:So basicly you say the people that play esf regularly and don't like it, just whine and don't have constructive suggestions to make . If you have constructive suggestions, use the suggestions forum. That's what it is there for. If we don't move to the mountain, move the mountain to us.
you dont need a tester, just join the average public and you would've found out a year agoI did not intentionally change the turbo damage increase, so this might be a bug or some kind of mixup. I'll look into that, or get a tester to look into it.
That might actually be a good idea, I know it'd make us happier in any case. Some of these bugs are really killing the gameplay here and there (especially blocklaming). And it's no news that some of you are too lazy to do stuff as I've found out one way or another.I said Trunks will get new attacks, and the player characteristics will be worked through. Joe is responsible for the advanced melee, I don't know its glitches by head and I'm to lazy to go through Mantis for this now. I do know there are some glitches in it that are serious enough for us to consider another small patch between 1.2 and 1.3.
Exactly, an outline doesnt handle the melee or anything close to that. Nor do silly videos of walljumping and showing off animations. That doesn't make us think about suggestions, only asskissinhttp://home.student.utwente.nl/h.vanwelbergen/esf/powerstruggles.pdf
http://forum.esforces.com/showthread.php?t=52573
I agree we should update this stuff more often though.
Doesn't show, youre friend kama apparantly doesn't like me posting something that might offend him.Most of that poo poo is from other forum members or some over-protective testers and not from the team. Most of us like honest, constructive critisism more than the usual butt-kissing.
No kidding sherlock, of course it's beta but I think you don't see where your mistakes are (besides getting a huge amount of newbies to play the game).You might want to consider this is a beta which is well, to try stuff out. Also this is still a learning process for the team. Some of our ideas work out, some of them don't. One of the things we learned from 1.2 is to write down our ideas precisely before creating stuff that would be somewhat of a waste of effort to throw away. Another thing we learned is to get more feedback from the testing team (which should be a representation of the playing community).
I did post suggestions and I don't recall anybody saying they were crap but I think they were long forgotten. Most of the bugs have already been posted, but again, you would know ALOT more if you had some people that know what they're talking about instead of saying "omg I got owned by someone who did this and that"If you want to help out esf, you can actively do so. If you see glitches or bugs that are not known or documented yet, post them on the bugs forum. There is no way we magicly know all bugs, and no matter what we make, there is always someone finding a glitch in it that the team and the testers never thought of. If you have suggestions, post them on the suggestions forum, as I said before.