guys its REALLY not that hard, u can do it urself very easily.
DL the model u want to use in place of Dalte's models, download the "fast" model he made. In the Rar file of the "fast" model, add (fast) to the end of the name of the .mdl file so u can discern between his model and the one you want to use. Open up milkshape, Decompile the "fast" model, but only select sequences, and hit ok. Wait till all sequences are decompiled. Then decompile the model u WANT to use in game, but only select Reference, Textures, and QC. When thats done, you have two options. Either compile the QC file of the model you want to have (this file shouldn't have the (fast) header, for example if u want to use kreshi's goku, it will be called goku.qc and ssjgoku.qc) which would successfully create the models you want, or edit the qc files and tweak around with the fps of the animations you want to look faster. I did it without tweaking the fps and the new animations are working correctly with my models, but I haven't figured out how exactly to increase the speed of the animations. I can change the fps of all of them but only some of them will actually change correctly, others actually get slower. (shrug)
but yeah, if u want ur model with the new anims he has, just follow my steps. I'll reitirate.
1. Download the "fast" .rar of the character u want to get faster and rename his .mdl with (fast) after the name of the char.
2. Extract it to the same folder as the model you want to give the new animations to.
3. Go into milkshape, Decompile the (fast) model and select ONLY sequences.
4. Again in milkshape, Decompile the model you want to have and select everything BUT sequences (This is reference, textures, and QC)
5. Then, go to compile QC file in Milkshape and select what should be the only QC file there.
6. The animations should successfully assign to the character model you wish to use in game. However the speed of the animations will not be any faster. In order to do that, Dalte has suggested tweaking the fps in the QC file (by clicking edit QC. file in Milkshape) to produce the desired results...but I haven't figured it out yet.
At least this way u have the harder part layed out for you, good luck.
EDIT: Oops...just realized...I was editting another model with the qc all along when I was messing with fps today...it actually DOES make the model animations ALOT faster. Ok then, if u want to make ur model anims faster, just up the fps in the QC file by your desired amount and there u have it.