Death from Above
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
I'm pretty sure it prompts you to message or email someone if you have problems
After failing 6 times it's all your own fault
After failing 6 times it's all your own fault
Bought on steam.Question:
Did you buy the game on Steam, or did you buy the game in some store or other online vendor? If you didn't buy it on Steam, you need to enter the CD key for Half-Life into Steam.
Haleluya( spelled wrong) good old try number lucky seven did it! But now I still remain to the other problem with half life itself when I start it (even in compatibility mode unless I try for windows 2000 or 98) all I see is Gordon Freeman or what's his glasses face and then splush the game just says: ,, Nope ain't gonna work now! What you gonna do about it."Have you tried using fraps or other screen grabbing software to capture your error?
They haven't even decided on which option to do, what makes you think they have a release date available?Ok but.. for final full version.. release date is ?? 2013?
What? Are you saying "When is the 1st Phase gonna come out?"When questionnaire will expire when will be issued first version?
Release in two smaller phase releases!:yes:Hello ESF community!
Lately, there has been a growing number of comments asking about the release date of ESF. Let me start by telling you that the team isn't hiding this information from you. We simply don't know o_o. As it stands ESF is built with time outside of the developer's normal day jobs and schooling. It is very difficult to calculate an accurate release date when development hours vary from week to week.
Requests for a demo or some sort of a release are showing up more often in user comments and as a result the team has talked about offering an alternative release approach. Right now it takes an enormous amount of time to add a single character to the game. Every character needs a model, textures, skeletal rigging, animations, attacks (through FX system), scripted FX sequences, sounds, and gameplay balancing. Here is what the team proposes:
Option 1: Release ESF in one full release as planned.
Option 2: Release ESF in 2 smaller phases
Phase 1
- Reduce the playable characters down to 5-6
- Limit characters to 1 transformation level
- Postpone non-deathmatch game modes
Phase 2
- Add remaining characters
- Add transformations
- New game modes
- Other goodies
The development has discussed both options and are comfortable with either. What we want to know is...
what do you think?
Please vote!