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Well, I am finished most of it... but I am posting this for two reasons, 1 for critzs, the second and most important is to ask how to solve AllocBlock:Full, DD and I have both tweaked and compiled many times... oh well here is the pics from WC (the cracks in the ground won't show ingame and the light blue is the skybox :fight: and the dark blue around the fences will go invisible :). Click to make bigger.

http://hleb.empty-rift.com/images/shadow/10eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/2eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/3eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/4eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/6eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/7eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/8eb_twoson.jpg

http://hleb.empty-rift.com/images/shadow/9eb_twoson.jpg
 
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well its kinda hard to make out what the map is exactly, due to pic size as you mentioned. can you explain what this map is of exactly?

*edit*
the pictures have enlarged for some reason, so i can see them better now. but i would still like to know what this map is.
 
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It is a map of twoson from Earthbound, I fixed the size :)



1. Hotel
2. Bicycle Shop
3. Department Store
4. Chaos Theater
5. Hospital
6. Burglin Park
7. Polestar Preschool
8. Apple Kid's House
9. Orange Kid's House
10. Mach Pizza
11. Bus Station and Road To Peaceful Rest Valley

*EDIT* C'mon! No critz what-so-ever! This map isn't perfect o_O... *EDIT*
 
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how did you get the textures out of the rom file!?
map looks funny :) like the eb game.
but some of the doors are too big.
 
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I didn't do the textures DragonDude did :). I hate textures :S. Yeah the doors are big but they are surrounded by black so I have to but maybe if I sized down the brush... oh and about the problem I posted. I put the ground in and compiled it to see if there are errors and there are leaks but that is fixable, just a matter of finding them. Then I will paste each building and compile to pinpoint which building is being the *****! :devgrin:
 
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It is really flat and plain. I think the texture rips never end up looking good at all.
 
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Here is some update pics (still not final version though).

<img src="http://www.hlebound.com/team/shadow/mappictures/EB_Twoson/August%2001-03/hotel_cycle.jpg">





In my next update I will show pictures without that damn blue background :devgrin:. Any critics?

*EDIT* How do you get it to show it regularily and not in a hyperlink? *EDIT*
 
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Not bad... well i can't do any better anyway u need the [img.] infront of the hyperlink and [/img.] at the end of it.... without the . in it of course
 
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Did that... I'll try to do it without the board's help...
 
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I think you can use HTML, not sure though.
*EDIT* Just tested HTML, it worked. Do this instead.

 
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Pictures are big so I will only make one like that so that skimmers know I posted a pic ;). Oh and DD what do you think I should change, you have played it first hand :D
 
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Alloc block full...

It happens when your como runs out of memmory and start using your harddrive for virtual ram...

Its slow as hell, and it can only be as big as your harddrives free space...

I recommend having at least 512 real ram, and then useing maybe 3 - 4 gb gd ram that should do it more than enough...

Windows normally set this automaticly, but WIN XP sets a certain amount that can be used, but still altered, cant recall how, but it has something to do with system configuration...

Map looks good, i dont know what eb is, but the map looks cartoony....
 
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I fixed that problem, it was just hammer's imagination... it was all fine when I copied the map (piece by piece) into another file.
 
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I think he doesn't like the style, i like it a lot, it looks cartoonish. GJ
 
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i like it, it be cool kickin people off a hospital, but it be cool if you could go into a few buildings.
 
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Earthbound is the coolest game ever..if you haven't, play it...map looks pretty good too :D

I hate the friggen orange kid though, lazy good for nothing..yeah.
 
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I had the hotel almost done, until my comp got fried and lost the .rmf, good thing I have an old version backed up (thanks DD :)). So I guess I'll have to work off that... lets hope when I get my comp back tom that this isn't the version I think it is :\
 

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