Am I the only person with an inbetween opinion on Doom 3? I've played a few hours (I plan to play through it over the next few days) and I have to say I enjoy the graphics very much, although they don't look *quite* good enough to require such hardcore graphics cards and video memory. The dialogue is good, though the opening sequence before hell broke loose really should have been at least a few minutes longer to establish more characters or just give you more of a feel for that base. The guns are sub-par, but the enemies are interesting and creepy enough so far. By the guns being sub-par I mean the machine gun feels like it's shooting air (and apparently the imps think it is because they just storm right through the bullets), the shotgun is horribly bizaarly inaccurate at more range than, say, five feet, and the handgun is slow and weak.
I don't like the AI. That is to say, the lack of it. Doom 1 and 2 lacked AI but Doom 3 could have done something better with it. ID chose not to. 99% of the scariness of the game is expecting something to jump out at you, and about 75% of the time it does when you expect it to, which makes it less shocking. The problem is that it is mostly shock, less horror. Sure, the atmosphere is really freaky, but after a while once you recognize how things work you're able to sprint around waiting for things to burst out and plant some shots in them. You're scared by some cheap "in your face" tactics, like zombies showing up in darkness 5 feet away when you turn a corner, but rarely by something that you know is there ahead of time and may be stalking you (because there is no AI for that). That's not terrible, I just... don't like it. See, I thought it was fine in Doom + Doom 2 because your entire objective was to shoot everything that moved. Well in Doom 3 it's not about fighting a million imps at a time, it's about two jumping out from 5 feet away and mauling you because they were supposed to spawn or hide ridiculously close to a dark corner that you couldn't possible have navigated around any other way, and that bugs me. I think that kind of thing is great in small doses, but it sorta feels like Doom 3 relies on it too much. Again, I think it could just be a lot creepier if the enemies had *some* kind of brains and would stalk you or at least hide behind something after seeing you if you were shooting at it, but I guess that's asking a bit much from a Doom game.
I like the game more than I dislike it, don't get me wrong. I'm glad I got it, at least so I can understand what people are talking about. It bugs me that they recycled as many Doom 1&2 gimmicks as they did when I feel they could have improved on them, but I'll survive. Also, the flashlight gimmick is really dumb IMO and not doom or doom 2 like. I understand the suspense that can be built by having to walk around without a weapon out, but it just feels cheap, like you're being forced to be scared by not being able to tape your flashlight to your gun. Good game, with flaws.
Now I don't like people saying it's crappy because it lacks AI or because you can't do kung fu or plant a lethal bullet in the monster's colon or shoot out eyes. The combat is perfectly as in-depth as it is required to be, you can't argue that it isn't because you can't do anything else to hell demons with a shotgun then shoot them in the body or the head. People saying the graphics aren't impressive need glasses. Those saying the graphics are the greatest thing you've ever seen ever and they are just the greatest most awesome thing need to take a soma and calm down. Saying the enemies aren't scary is... well that's in the eye of the beholder. The first imp I saw was scary, the rest are just bland too me now, not really scary, I just know to move out of the way when they shoot at me and keep shooting at them.