what double damage melee hit?I'm not a fan of the double damage melee hit, but the rest sounds good.
That .Oh, I've got an idea for that.
The RMB + LMB move could be an unblockable, charged melee attack. Holding down both buttons charges the attack. When it connects, the enemy will suffer double the damage of a standard simple melee hit. The knockback will also be greater than normal. However, if the defender is blocking it, it will still break through the block, give half the damage it would normally do, but it would drain half of the defender's stamina. It would also knock the defender back.
The charged attack cannot be used while moving. Using it will also consume about 20~25 percent of your Stamina.
With these three moves, it is possible to throw, rush, simple melee in any direction you like, and even throw a special move.
Darkowns, I think we're on to something here.
I can't tell you specifically why that isn't a good idea because of red tape, but just know that it is. If Shiyo wants to know, I'll tell him and he can try to word it in such a way that he isnt giving anything away while also demonstrating why it doesnt work.there is no charged melee hit. i replaced that idea with the ki burst, which does minimal damage but has a long knockback.
a finishing move, kinda.
well then, scrap it. its unimportant, and if the team is already working on something, fine.I can't tell you specifically why that isn't a good idea because of red tape, but just know that it is. If Shiyo wants to know, I'll tell him and he can try to word it in such a way that he isnt giving anything away while also demonstrating why it doesnt work.
I'm on the team (No I'm not). I assure you. We're doing something.well then, scrap it. its unimportant, and if the team is already working on something, fine.
although, i have to say that im not happy that the team is keeping even more secrets when they could be assuring us they are doing something.