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- Nov 9, 2002
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Some type of block function for advanced melee could be implemented. Just a quick elaboration:
--Holding the block button will toggle Block, releasing it will disable it (indicated by something, a "B" above the arrows maybe?), and while holding you input the correct direction as you would normally. The strength of the punch (light, med., strong) determines the % chance to actually block (ex: 10%, 30%, 40%, increases slightly with PL?). Failing to block will deal increased damage from the subsequent hit, and failing to block a strong hit will decrease your combo time (the power from the hit stuns you), so continually blocking is less wise than not blocking at all.
--However, if you succeed in blocking the attack:
a) Light - The attack is shrugged off (no damage taken), melee continues normally.
b) Medium - You take decreased damage from the blocked attack, melee continues normally.
c) Strong Only - Any subsequent attacks will be negated (that sort of a "you-catch-his-punch-and-take-the-offensive" type of deal) and you will get your turn to counter-attack.
In order for the block to work you must have the correct direction, (so you can't just bypass the multi-directional arrows, you gotta get it right still), you have the option of chancing a block.
--Note: I use increased and decreased as opposed to actual integers so to keep the focus on the concept and not the numeral detail. The only numbers used are examples, to show the general trend or increment.
--Holding the block button will toggle Block, releasing it will disable it (indicated by something, a "B" above the arrows maybe?), and while holding you input the correct direction as you would normally. The strength of the punch (light, med., strong) determines the % chance to actually block (ex: 10%, 30%, 40%, increases slightly with PL?). Failing to block will deal increased damage from the subsequent hit, and failing to block a strong hit will decrease your combo time (the power from the hit stuns you), so continually blocking is less wise than not blocking at all.
--However, if you succeed in blocking the attack:
a) Light - The attack is shrugged off (no damage taken), melee continues normally.
b) Medium - You take decreased damage from the blocked attack, melee continues normally.
c) Strong Only - Any subsequent attacks will be negated (that sort of a "you-catch-his-punch-and-take-the-offensive" type of deal) and you will get your turn to counter-attack.
In order for the block to work you must have the correct direction, (so you can't just bypass the multi-directional arrows, you gotta get it right still), you have the option of chancing a block.
--Note: I use increased and decreased as opposed to actual integers so to keep the focus on the concept and not the numeral detail. The only numbers used are examples, to show the general trend or increment.