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Im Would Considor Myself A Skilled Player On ESF, But Then....LAG INFECTED MY INTERNET...Remember Me Barney's Soul? Hehehe
ZTiMaStA said:You're noone to consider anyone 'good'. Any idea why? Because you never were goodor a pro or anything even near that. In fact, I remember you hanging out with what, that UPC figure? Uh wow yeah, guess what, he wasn't good, either. Now, just because Lynx probably abused you when you were young and you had a horrible childhood, there's no need for badmouthing. We don't want history to repeat, do we? Do you know what's also funny? That all of a sudden, all the newbies from 1.1 rise in the version of 1.2 to claim their leetness. Speed was taken out. Fast-paced action was taken out. I'm not all too surprised that they call 1.1 an "easy" version with everyone having a "50 sensitivity". What you just said pretty much proved that your aiming sucked awfully in 1.1. There's nothing wrong with that. But, instead of saying you're good in 1.2 and only the 1.1 newbies stopped, just say you had a terrible time controlling the 1.1 movement and speed and we're all fine what it means, and just think about what you just posted. David, Uh, yeah, that's right, 1.1 was full of combos and such. You probably never played anyone 'good' in 1.1. You'd kill someone instantly with a chain combo, based on speed, accuracy and very exact timing. Let's see you find that in 1.2, eh? Also, before in 1.1, you had alot of demos on the forums of which people considered good fights. Seen any of them since 1.2 came out? I sure haven't. Any idea why? Uh yeah, because it's impossible. People would die laughing seeing 1.2 demos of 'good players', probably because it's slow as hell and not even hard to follow.
Are you familiar with the term 'beamwhoring'? Probably not. Ask your so-called friends what it means, and just think about what you just posted.
ZTiMaStA said:If you sucked at 1.1, don't bother complaining. You didn't know how leet people play. You didn't even know they existed. So, for one, you shouldn't be talking at all. Hitting someone first is the skill which is put into the game. It's what makes the game fun. You move and move, once you get hit, you're done for. Point, don't get hit.
Strategy? There's no strategy in 1.2. Like you said, you didn't even notice the speed, so stop talking. You know nothing about 1.1 You know nothing.
You don't know it's harder to achieve a pro status in 1.2 because you sucked in 1.1 and you know nothing about it. You just clarified that for me, and I thank you for doing so. However, you've talked enough today, and apparently you know nothing of 1.1. You found it boring probably because you got kicked allover because you never were the fast one to hit the adversary first. Right? My thoughts exactly.
Personal advice from Dr. Tim: "Be silent about what you don't know, but I'd much rather mute you, generally."
that wasnt always the case david combos were only used when that opportunity showed itself and the player had enough ki..if they didnt..chances are they wouldnt attempt due to the fact that they would run out of ki...mostm fights were usually done without combos not that there was a rule against it..but just the fact that they werent as availible as u would think...sure there are combos that would kill a person from fresh hp..but those take a full ki bar perfect timing andthe perfect hit..back in 1.1 u took the hit u could take..it wasnt people werent always planning on doing a combo from the start..because that was somewhat risky..so its wasnt always the case of u get hit first u loose..ur taking the combo thing waaaay too far..ive never seen a fight in 1.1 where they started out..someone did a combo from start and won..and i played 1.1 for a while..davidskiwan said:To me thats bland, it means those people who may just have the damn missfortune to get hit first loose.
Yeah, actually, it's all true. Sorry dude, but it is.Hybrid said:Why aren't pros playing? Because you can't be a pro in 1.2... It's either your good or your bad, there is no pro anymore. Once you reach a certian point, your not going to get any better.
um... Not to sound like an ass or anything, but did you just make all of that up? Almost none of it is true.Whoever Said This Was Right said:Plenty of good players are still playing. As a matter o fact, the only good players from 1.1 are still playing. The rest of'em just can't keep up with the ability to maneuver and dodge easier without the ability to telespam some cheap melee strike. It actually takes skill now to do a good melee fight, even advanced melee can get tricky at times.
It's funny, because I even told you, Draylock, that in the new version you wouldn't be nearly as good because all you did was telespam when you were losing. Funny how being a jerk can come back at you in a public forum. Oh sweet vengeance.
Getting back to the point, 1.2 is exactly the same as 1.1 except the combat actually takes strategy instead of... OMG I MOVED MY MOUSE UP AND DOWN FASTER THAN YOU! Instead of pointlessly aiming up and down, you have keys you can tap to do that. Not only that, but it's harder to run away now unless you use kiblast because you can't just super tele to the other side of the map and recharge before they know what's happening. I have to admit the double hit thing is kind of dumb, maybe just because of the stupid animation for it, but otherwise, the ability to leap off of walls or completely block melee strikes by having enough ki makes both offense and defense very important.
Unlike previous amazing feats of "I hold the guard button and the hitbox is so big I don't even have to try to block" matched with the conditioned counter attack, you actually HAVE to aim and follow the target. What it all comes down to is a fight that isn't nearly as predictable as it once was. Many good players from 1.1 that aren't willing to start from the bottom of the barrel just end up getting overly frustrated with this engine that can completely recreate a player's skill into something far greater that 1.1 could ever accomplish. What you have here is the ability to THINK rather than simply REACT.
You're partially right there. There is always room for improvement, but with pressing arrows.... it's kinda restricted. You should be free when it comes to melee so you must create your own tactics and strategies but "owning" is still possible, only less than in 1.1 where you could easily get 150 frags without a death.Reptile said:As for where all these players might have go, i think most of them kinda grew tired of the game, as the improvement of the game didnt gave enough satisfaction.
In the current 1.2, ki is pretty much everything. The more ki, the more you can use on fancy/confusing moves. When you have reached ssj, you've made it and well, it gets boring after a while because there is no "next level". Nothing to look forward too. I'm guessing 1.3 will fix that with the new transformations.reptile said:when reaching ssj or transformed status there isnt very much to look out for.
after that point the joy of the game starts drifting to a point where i hit quit and stop playing.
i think most of the players that have been playing this mod for some time know share this oppinion with me.
*sigh* -_-"To whomever thinks 1.2 melee is too easy, see me. I will change your life." --Halorin
It may be related to this, but the topic remains "Arn't any pros still playing esf??". If you mention that 1.2 turned you off, and you happen to be a "pro", so be it. Mention that, but the thread doesn't ask you to elaborate on why you feel 1.1 was better than 1.2. We've had enough of those threads, already. If you still want to post your opinion(s) on the contrast between those 2 versions, be my guest, so long as you do it in one of those threads, not in this one. You're pushing the envelope with some of your comments, so do be wary. If I find you personally attacking any people, you will be warned, and, believe me, it takes a lot less to get banned the second time.ZTiMaStA said:Well it's related to this. I just reply to people who feel the urge to run into a disucssion with me.
Saiyanpride .... lol *sigh* -_-