Well, listen guys...
The candy attack is not too bad. It's got an odd kind of lag to it on my machine anyway, which makes it really hard to get a guy in it steadily if he's moving. And the range is so short.
Honestly I'm not bad with Buu and I have to chase guys down for a good while with that thing. AND it eats ki like popcorn, so I have to constantly stop and recharge and usually get attacked for my troubles.
Besides that, I think it would be pretty funny if once you hit higher levels (SSJ2, etc.) you can do like Vegetto did, and get turned into candy but continue to melee. lol
The only thing in the kame that really is absurdly strong is the kamehameha wave. This is why I keep suggesting they have a "low level" version, and get the current version at SSJ, and have them both as separate attacks (so you can do a strong one at a much higher ki cost or longer charge, making it more fair). As it is, I was thinking about it, and the kame-whores in the corner of the map problem is a miserable issue because by default half life doesn't render things that are out of your vision. ESF tends to choke like a ******* with this on anyhow because the maps are so huge, but I mean...oftentimes literally, someone will be right in front of you but out of your HL visibility, and therefore the character will not even be rendered, and you don't see them at all.
Even if you do...dynamic lighting is not as obvious in this game. The basketball of bluish white light in Goku's hands as he charges a kamehameha wave is fairly inconsipicuous, unfortunately, unless you are really close enough to hear him charge it up (which in the case of corner beam spammers, you don't).
Personally, if the kame beam was a darker blue, and it charged up with the white beams of light in it's sprite (like in old DMZ's sprite), it would be easier to see from a distance.
I mean, that kame is HUGE, and he just...doesn't always do a huge one. There really should be two: a gallit gun-sized one, with similar charge and audio and animations as now, and then a BIG ONE, with the sound of Goku in Ep. 269 I think (when Kid Buu tries to bat it back and it incinerates his arms instead), and a much brighter sprite, with a much more ferocious drain on your ki.
At that point the kame spam would be a lot more under control.
As for the finger laser...I wouldn't mind it but when you are on the ground and helpless, it does somewhat guarantee a kill because of it's lack of charge time. Maybe a short range spriteless secondary fire where you just get caught in a stream of shots, like Piccolo did when Frieza was owning him sideways in the Frieza saga. It would do constant minor damage, have the range of Buu's candy attack, and have a big drain on ki. The main advantage of it could be that it leaves the enemy stunned for a melee (which means it would, at full charge, use enough ki so that all you had left was just above one swoop's worth--this would prevent it setting up the primary laser, which I think ought to be an instant kill with a loooooong charge time). If players' PL is very high, then the finger laser secondary I mentioned would have no stunning effects on them.
Ehh. Just running ideas off the top of my head. Anyone agree/disagree?