You haven't denied it, so I'll assume I was right. Get back to me when you read all of my posts. We'll move forward from there.
I cant swallow my pride( This is the equivilant of your postz)
Alright to get back on topic:
Jinx your "GREAT" system is randomness incarnate. It has nothing to do with skill, no tactics involved.
If you can't control where your cursor is intentionally, there's no way to plan attacks or whatsoever.
You won't even have a chance to watch the "flashy" "DBZish" fight, because you'd have to stare at the
systems hud and your cursor. It's not like DDR, it's worse, you have no control if it shakes randomly.
Kams thank you THANK YOU.
I see, from what I'm getting I see that people are wanting a fighting system with distinctive controllable moves. Something like Budokai/Tenchaichi.. but I'm not sure that sort of system would suit esf to be honest because it requires a lockon and extra buttons.. If there were no extra buttons then the amount of moves would be limited and repetitive.
I do agree that you cant exactly "control" which type of attack you do, but I have to point out that you are able to control the "Strength of each attack"(Strong,Medium, Weak). The images I drew are a representation of what the interfaces could look like.. When ingame they'de be hollow + transparent so you would be able to view the fighting very clearly.
You can control how the mouse shakes to a degree, but i must also say again... that crosshair(Mouse) only shakes in
"Random Directions".
The attacker determines the strength of the Defender's Mouse shake.
One thing i forgot to add is.. that when a Defender counters the attacker's attacks.. the Attacker's mouse shake becomes stronger(leading to more misses and opportunity.)
Thank Kam for a constructive crit