sdk

  1. Soulicro

    HL2 SDK

    Good news for people waiting up for some HL2 mods, or making one; the full SDK will be released next week along with a "surprise for the community." Source: http://www.steampowered.com/?area=news
  2. TimTheEnchantor

    The Half-Life SDK and you..

    Another call to the plate for everyone involved in developing mods for Half-Life series or any other game. So how will the SDK affect you when it is released (what are you looking for etc.) If you are working on a mod for Half-Life 2 or Half-Life or any other game also please contact me I...
  3. SSJ Toast

    Super Buu SDK release 2.0 (version 1.2 compatiable)

    whats up, iam releasing another BUU SDK, this time its compiled and usable for ESF 1.2, final polycount is 1252, iam pretty sure all the animations work ok, spent a while assigning it, the model comes with 2 blank skinmaps and a playable version, ill skin it myself in the future when i have the...
  4. M

    SDK

    wasn't ther gonna be SDK 3.0 or something and if it is included how do you see it?????
  5. SailorAlea

    First step to HL2 SDK?

    http://www.gamespot.com/news/2004/03/22/news_6091898.html "Softimage has today announced the imminent release of Softimage XSI EXP for Half-Life 2, a free version of its award-winning 3D nonlinear production environment designed to work exclusively with Half-Life 2. Scheduled for release on...
  6. Suh Dude

    Neds Veggito

    well i tryed Zerierths Tutorial and its coo crits credit ned
  7. R

    Skin Edit: Bloody Majin Vegetto

    Hi all, I edited the Vegetto model from: Metro, Tek & Ned This is my first edit: *** pics removed by S-Bolt-- *** I'm waiting for the: Metro, Tek & Ned autorisation to publish it, if they refuse i will remove this... I'm just waiting your opinions... * edited by S-Bolt-- for...
  8. G

    KLICK ME !

    Ok ppl, i only want to post advanced animators here 'cause i got a question of which i couldnt find the answer here and out the web :rolleyes: me wants to know if the 3dsmax biped/skeleton is compatible to be exported to smd format or 3ds format (modlers know what i mean) aswell. @any...
  9. Nosferatu Alucard

    SDK 2.3 Spectator

    :cry: :cry: :cry: Where can I find it :cry: :cry: :cry: :cry:
  10. Eon

    Just a thought considering the new SDK 2.3....

    I thought it would be nice to put the SDK 2.3 to good use, maybe have it take a bit longer to respawn? maybe you could re-spawn witha set amount of time, 10 seconds or so :] Or have some other way to put SDK to use besides using spectator, since spectator is rarely used in ESF :]
  11. S

    Whats sdk?!

    is it a new game?!!!! ahhh! or is it just a plugin... :scared:
  12. E

    TriGun Mod WallPaper

    This is a Wallpaper I made for the mod Im working on. Its based on TriGun Anime Series, and it runs on HL - HL2. And so here it is.
  13. -Dark Shadow-

    3dsmax

    where do you get it from and is it to make models?
  14. harSens

    About the alpha2.0 code

    The link on the main page gives you uncompilable code. Try this link instead: www.herwinvanwelbergen.nl/esf/alpha_20.zip You can use my code for whatever you want, as long as it is covered in the valve sdk license. This does not mean you can use any other piece of the esf alpha or beta...
  15. V

    Polycount pull - UT2k3 texture

    Heya freaks, thought I'd show you this w.i.p as well. Someone named Neolith over at the polycount forums made the model and posted the SDK in the thread. This is what I've gotten done so far:
  16. OneWingedAngel

    Makeing .ms3d a .mdl format!

    Does anyone know how to make a .ms3d model into .mdl format. (ie: i had the model notdone in milkshape and i was working on it but when i was finished i couldn't use it in ESF because it was in .ms3d format! how can i change it to a .mdl format?) someone please...
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