Finding And Fixing Errors with Your Log File

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When you compile a map in the source directory, it will leave several text files. In one of them, you will have a log of all the text that was put in the compile. This is how you can fix errors.

Example errors:

MAX_MAP_CLIPNODES
Max_leaf_faces
Leaf portal saw into leaf
=== LEAK in hull 1 ===
Entity 10, Brush 0: outside world(+/-4096): (-9000, -64, 216)-(9000,23,283)
Exceeded MAX_PATCHES
MAX_PORTALS_ON_LEAF

This are some of the most common ones. There are many, many more.

Usually, there are some text files that show you just what the error was. If you do not get one, you can find the error by using these methods:

1) Look for the words "Warning" or "Error"

2) Errors are usually followed by coordinates of the error.

Ex. (192.000 704.000 512.000)
(256.000 768.000 512.000)
(256.000 1024.000 256.000)
(256.000 1024.000 256.000)
(0.000 768.000 256.000)

If you see this, it is most likely error coordinates.

3) Look at a sucessful compile's records. Once you know how a good compile looks like, it will be much easier to find errors because you will know what belongs and what doesn't.


If you have found the error but you do not know how to fix it, go to Tommy's Error List. This has a list of probably every error HL has to offer you. If you do not understand what the fix for the error is or if the fix did not work, then you should post here or other mapping forums for help.



Thank you,
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The Sinister Minister
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Added to the Mega Thread ;)
 

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