ZEQ II Teen Gohan

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oh yea i forgot to say, thanks Mr.Gimp, as you can see, your crit helped me the most ;) it looks much better now
 
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u nailed it man... looks better now... i bet brad will be proud XD
 
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Ice Man said:
u nailed it man... looks better now... i bet brad will be proud XD
name 1 time when he want proud lol

yeah Sv the result looks fantastic :D good going !!!
 
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Fantastic SV, Like I said make the SSJ Gohan hair darker and u hit a awsome model/skin
 
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Tip said:
I know man, I have been around quite a while. This isnt his first atempt. I still think it is bad. Sorry. You people have to wake up.
Man I ****ing love you . Another user who got eyes . *Throws party* Lets be best friends .
 
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2 Tip: What do you mean wake up? Those are awsome model's/skin's
 
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dReAm KiLlEr said:
2 Tip: What do you mean wake up? Those are awsome model's/skin's
What is your age ? Under 15 defenatly . That goes to all that dont understand it .
As for the model I gotta give good crits .
How about like make him less dark ? I mean , I like the model itself, but the skin is not in my liking, it seems like a Mdave skin with a bad copy , :/ . In other words, lighten it up a bit and dont use so dark lines as folds and muscle outlines osv . lighteeeeer .
 
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it seems like a Mdave skin with a bad copy
what do you mean by that? >_>
and what do you mean "lighten it up a bit" ?
 
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hey, sv that model/skin need alot of work! I'm sorry but I'll have to agree with sorrow. You can do alot better, stop giving like the minimum :X.
as for Critics: they are simply obvious, just take a look at your model and look at a cel :X u'll see what i mean.
 
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|_MgS_| said:
hmm... good model of gohan there.. just one think I dont like.. thats the hair .. it was a bit wierd.. too many lines in it.. and the ssj hair is lighten only on the edge of the hair.. :/
Can't you even see the differences between MDave's and those skins.
Look past the effect. I'm talking about the actually skin. The skins are different.
 
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I did a skin over also.


What it would look like full body edit.


::Edit::
Did a lighter version to.
 
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thats pretty good gimp.. is that on the model or just drawover?
 

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good job, you fixed the 2 things i hated the most

the lower pants folds, and the chest
i dunno if i prefer the new folds on the chest though
 
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I fixed up the chest and made it look better. I hope this works as a good referance to SV.
 
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nice one SV....... seems u combined cel shading with your old skinning style........ good effect but i like Gimp's a bit more looks more "real" if u know wat i mean
 
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This model couldnt be animated for esf could it? Or are pollies or something to high for hl? Since its for ZeqII, which is run with the Quake 2, or 3, engine, i forget.

Awsome model anyway. Wish it was for esf :laff:
 

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Yup, I like the style. And I'm not talking about the celshading... good job with it all.

I do see that the skin on the hair could use some work.
Ehem, this picture is for helping use only.


Ok, I just noticed the picture doesn't help that much. But let me explain:
The lines on the bangs needs to fade out more until they reach the tip of each. So you could say that the lines use a small gradient towards the end of each bang, disappearing at the end.

Or simply enough you could just try deleting the line when it gets too far up on each bang.

...It was just a simple advice :)
Oh, and making a small dark to light gradient on the bangs would look great too. That's what the pros does.
 
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good effect but i like Gimp's a bit more looks more "real" if u know wat i mean
yea, but im not going for a "real" style, im going for cartoony =D

oh and thanks zul, ill do something about the hair skin, anyway, im done tweaking the model, i like it alot, and looks like my team likes it too, so all im gonna do now is maby tweak the skin a lil and im finished, oh and do ssj2 aswell...so ill update when there will be...uhh...updates..
 
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oi oi . I cant give you drawovers now Svegetto. I am on vacation , in Spain atm, only reason I am on pc is cause I am badly sunburnt . But I´ll show you when I return home , in 4 days .
 

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