New Member
βοΈ HL Verified
π» Oldtimer
If I remember correctly, games like Crysis have like 48,000,000+ polies shown at any given moment in a second(@ 47 frames per second average). Peak amount of polygons in a single frame in the games Lost Planet and Dead Rising are 3,000,000+ polygons. And Gran Turismo 5 cars are alone are 200,000+ polies excluding the environment. Now I know that these are far more advanced engines and systems they are being run on, but put in perspective, 70,000 polies for a map isn't that much these days. Though I don't know if Layne's maps are already optimized and are anywhere near the 70k limit, the maps look awesome.